Total War: SHOGUN 2
Master of Strategy FOTS - Growth | Building rebalance
Показані результати 1–10 із 27
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Оновлено: 29 квіт. о 7:22
автор: TechPower$

industrial cotton plantation produces more cotton from 5 to 20
Another reason for industrialization of production

fixed bug with historical building that reduced naval create time from 6 turns to 1 turn

Оновлено: 27 квіт. о 7:53
автор: TechPower$

bos_ex_market_2_finance decreased mosf_conversion_p_modern from 3 to 2
bos_ex_market_3_finance decreased mosf_conversion_p_modern from 5 to 3
mosf_conversion_p_modern_osmosis halved

This should make finance district more valuelable

Оновлено: 26 квіт. о 3:59
автор: TechPower$

Decreased gdp growth from traditional entertainment building from 1300-1500 to 900

Оновлено: 19 квіт. о 6:24
автор: TechPower$

to build a legendary dojo requires a resource of traditional weapons.
Sumo Arena - Traditional Clothing
These can be obtained by building a level 3 workshop

Оновлено: 11 квіт. о 3:21
автор: TechPower$

Updated thumbnail picture

Оновлено: 9 квіт. о 8:21
автор: TechPower$

Reduced the amount of resources produced by mines

Оновлено: 3 квіт. о 10:50
автор: TechPower$

the amount of resources produced by workshops has been halved

Оновлено: 2 квіт. о 10:33
автор: TechPower$

Added missed "building weight" for Military city Level 3 and Level 4.
This will help the AI choose what to build

Оновлено: 30 берез. о 1:35
автор: TechPower$

Reworked Campaign AI for buildings. AI should build Military cities

Оновлено: 25 берез. о 3:17
автор: TechPower$

Now possible upgrade from Port traditional level 3 to Port Military level 3