RimWorld

RimWorld

Cinders of the Embergarden
Showing 111-120 of 166 entries
< 1 ... 10  11  12  13  14 ... 17 >
Update: 23 Feb @ 10:40am

Add a DEV option, Flush quest bosses, to clear previous boss markers when the boss cannot be summoned, for repairing old save files

Update: 23 Feb @ 2:04am

Fix:
Misalignment of an eyebrow in facial animation

Update: 23 Feb @ 2:02am

[Auto-generated text]: Update on 2/23/2025 1:02:05 PM.

Update: 23 Feb @ 1:53am

Fix:
Fixed the stuttering problem caused by predation during resurrection coma. Currently, conventional animals are unable to cause harm to individuals with resurrection coma.

Balance adjustment:
The damage rate during resurrection coma has been increased from 1% to 10%. Currently, only bullets, bows, arrows, and javelins can deal damage to people in a coma state in regular damage.
Modify the description of resurrection coma to crystalized coma to match the actual effect.

Update: 22 Feb @ 3:07am

New content:
Add a new type of erosion shell,that uses amorphous polymers as charges, which will erode the armor of affected enemies during explosion, causing them to suffer higher subsequent damage.
Add a new trap; Erosion IED trap.

Fix:
Fix bug where two types of armor plates can be installed simultaneously, now the later installed armor plate will replace the previous one.

Balance adjustment:
The armor value of heavy armor plates has been reduced from 80 to 50.

Update: 21 Feb @ 7:13am

New content:
Added a new hairstyle

Fix:
Fix the issue of boss wave without cooldown time

Balance adjustment:
The caster units of Boss Wave will be equipped with heavy armor plates for protection
Added toxicity resistance to the damaged mask to prevent caster units from carrying cloth masks

Update: 20 Feb @ 11:49am

When loading the giant Imperial turret, the caravan will carry blueprints

Update: 20 Feb @ 6:18am

Add two new hairstyles

Update: 19 Feb @ 11:56am

Fix: armor plates are no longer considered as implants

Update: 19 Feb @ 5:52am

Balance adjustment:
The difficulty of boss waves has increased, and the number of cinders in boss waves has further decreased, replaced by more turrets and more machinery. Currently, there is only one cinder in low-level waves, and no more than two in high-level waves
Now after the boss wave reaches its peak, repeat from the sixth wave instead of the second wave.