Project Zomboid

Project Zomboid

Bath Towels Overhaul
Showing 21-29 of 29 entries
< 1  2  >
Update: 12 Feb @ 3:30pm

Fixed an issue in do Dry Self where be ignore the remaining wetness amount of the towel and wipes all wetness from body.

Added missing translation key. (IGUI_BathTowelsOverhaul_NotGood)

Removed the "Colored Towel" (Towel coloring enabled/disabled) in sandbox option.

Changed Global "Wetness Decrease" value from 0.005 to 0.001.
Even with this, I still feel that natural drying is powerful.

Update: 12 Feb @ 9:06am

Added an icon to the DrySelf context menu.
This can be select to "always" , "only available" or "never" show in the mod option.

Update: 9 Feb @ 7:24am

DrySelf now finished with a maximum of two wiping actions.
(Previously, when using less absorbent towels or when player was very wet, multiple wiping actions were required with one Dry Self.)

Update: 7 Feb @ 5:55am

Updated:

*Bath Towels*
- Bath towel icons now use IconsForTexture instead of a color mask. Hand towels still use a color mask though.
- Added colored icon texture for bath towels.
- Added ”RipClothingTowel" to Tags in script of BathTowel.
- Rewrote related onCreate functions.

*Recipe*
- Rip Towel now detects the tag "RipClothingTowel" instead of "Wipeable".
- Rip Towel now requires scissors or sharp knifes.

*Context Menu*
In the Dry Self context tooltip, "Towel Dirtyness" are now split into Bloody and Dirty.

Update: 4 Feb @ 8:24am

Fixed the code for the wearable addon.

Update: 3 Feb @ 5:27am

Added French translation. Thank you Bobitec.

An add-on mod has been released that makes bath towels wearable.

Added mod options to enable or disable tooltips in the DrySelf context menu, and to choose whether towel ratings are text or numeric.

Update: 31 Jan @ 10:20pm

Adjusted the offset of the towels during action animation.
This makes the towel angle more natural when drying face.

Technically, adjustment to the statics hand model attachment.

Update: 31 Jan @ 10:45am

*BathTowel
- Fixed an issue where icons and world model colors did not match.
- Changed the color of the bath towel to a more defined color instead of random, and now uses a colored texture to match it. This also makes the hand model colored.


*Defines
- Changed sandbox options WetnessIncrease & WetnessDecrease from Enum to Boolean.
- Relaxed the increase value of WetnessIncrease from 0.05 to 0.03.
- Relaxed the decrease value of WetnessDecrease from 0.0015 to 0.005.

*BTO_WipeMySelf (TimedAction)
- Fixed a calculation miss regarding towel absorbency.
- Fixed an issue where ActoinAnim might not action properly.
- Commented out all DebugLog lines.

*ContextMenu
- Added display of towel color in Dry Self context tooltips.

Update: 28 Jan @ 1:16am