Project Zomboid

Project Zomboid

Bath Towels Overhaul
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Mis à jour le : 16 févr. à 8h36

++General Balance Adjustment And Fixed++

- Normal bath towels absorbency changed from 50 to a random value between 50-65.
- Rough bath towels absorbency changed from 20 to a random value between 25-40.
- Luxury bath towels absorbency changed from 80 to a random value between 80-100.
(These are only valid for towels that are new spawned.)
- Dish cloths absorbency changed from 15 to 10.

- Added "Towels May Deteriorate" option. Towels will deteriorate with use. However this chance is very low.
This can be disabled in the sandbox options.

- DrySelf changed to wipe as much wetness as possible in one action.

- Fixed an issue that incorrect calculated when it came to blood and dirt being adhered to the body from towels if use dirty towel.

- The maximum amount of blood or dirt that be adhered from the body to the towel or from the towel to the body at one time has been changed to 20%.

- Reduced the unhappiness reduction when using a clean towel from -3 to -2.

- Added a new icon for DrySlef context menu.

- Added an option to display towel water absorbency values ​​in the inventory item tooltip.
To enable this feature required Starlit Mod. (I made it optional, not a dependency.)

- DrySelf context menu tooltip default now "undisplay".

- Mod options have been redesigned.

Mis à jour le : 12 févr. à 15h30

Fixed an issue in do Dry Self where be ignore the remaining wetness amount of the towel and wipes all wetness from body.

Added missing translation key. (IGUI_BathTowelsOverhaul_NotGood)

Removed the "Colored Towel" (Towel coloring enabled/disabled) in sandbox option.

Changed Global "Wetness Decrease" value from 0.005 to 0.001.
Even with this, I still feel that natural drying is powerful.

Mis à jour le : 12 févr. à 9h06

Added an icon to the DrySelf context menu.
This can be select to "always" , "only available" or "never" show in the mod option.

Mis à jour le : 9 févr. à 7h24

DrySelf now finished with a maximum of two wiping actions.
(Previously, when using less absorbent towels or when player was very wet, multiple wiping actions were required with one Dry Self.)

Mis à jour le : 7 févr. à 5h55

Updated:

*Bath Towels*
- Bath towel icons now use IconsForTexture instead of a color mask. Hand towels still use a color mask though.
- Added colored icon texture for bath towels.
- Added ”RipClothingTowel" to Tags in script of BathTowel.
- Rewrote related onCreate functions.

*Recipe*
- Rip Towel now detects the tag "RipClothingTowel" instead of "Wipeable".
- Rip Towel now requires scissors or sharp knifes.

*Context Menu*
In the Dry Self context tooltip, "Towel Dirtyness" are now split into Bloody and Dirty.

Mis à jour le : 4 févr. à 8h24

Fixed the code for the wearable addon.

Mis à jour le : 3 févr. à 5h27

Added French translation. Thank you Bobitec.

An add-on mod has been released that makes bath towels wearable.

Added mod options to enable or disable tooltips in the DrySelf context menu, and to choose whether towel ratings are text or numeric.

Mis à jour le : 31 janv. à 22h20

Adjusted the offset of the towels during action animation.
This makes the towel angle more natural when drying face.

Technically, adjustment to the statics hand model attachment.

Mis à jour le : 31 janv. à 10h45

*BathTowel
- Fixed an issue where icons and world model colors did not match.
- Changed the color of the bath towel to a more defined color instead of random, and now uses a colored texture to match it. This also makes the hand model colored.


*Defines
- Changed sandbox options WetnessIncrease & WetnessDecrease from Enum to Boolean.
- Relaxed the increase value of WetnessIncrease from 0.05 to 0.03.
- Relaxed the decrease value of WetnessDecrease from 0.0015 to 0.005.

*BTO_WipeMySelf (TimedAction)
- Fixed a calculation miss regarding towel absorbency.
- Fixed an issue where ActoinAnim might not action properly.
- Commented out all DebugLog lines.

*ContextMenu
- Added display of towel color in Dry Self context tooltips.

Mis à jour le : 28 janv. à 1h16