Left 4 Dead 2

Left 4 Dead 2

Breakable Guns (Vscript)
Showing 1-5 of 5 entries
Update: 3 Feb @ 1:54am

- Fixed a bug on "weapon_smg_silenced_break_chance" caused by mistyped words on the scripts.

Update: 2 Feb @ 6:25am

- Added a new feature: "reaction_on_weapon_break". When this feature is enabled, survivors will react via voicelines when their guns are jammed or broken.

Update: 30 Jan @ 3:25am

- Added 2 new features: "allow_stumble_on_weapon_break" & "allow_bot_weapon_to_break"

- "allow_stumble_on_weapon_break" controls whether the survivor stumbles only when the "Weapon Break" reaches level 3 & 4, always stumbles, or doesn't stumble when the gun is jammed or breaks.

- "allow_bot_weapon_to_break" controls whether bot's guns can break just like player's guns or not.

Update: 26 Jan @ 11:01pm

- Added a new feature: "weapon_fatal_break_multiplier". This feature controls how often "Fatal Break" will happen instead of "Normal Break".

- Slightly changed the gun breaking mechanisms by dividing the weapon break status to 2: "Normal Break" & "Fatal Break". "Normal Break" only makes the gun jammed & can be fixed simply by reloading, but "Fatal Break" will increase "Weapon_Break_Level" to one level when triggered.

- Changed the mechanisms of "Full Repair". Previously, it completely reset "Weapon Break Level" to 0. Now it only decreases "Weapon Break Level" to one level on each use.

Update: 25 Jan @ 7:55pm