Arma 3
Hetman War Stories: Multiplayer - Altis
Viser 1-10 af 22 forekomster
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Opdatering: 3. aug. kl. 6:23

Opdatering: 2. aug. kl. 13:09

1.3.5 Hotfix
-Fixed script errors with tactical movement script.

Opdatering: 2. aug. kl. 12:11

1.3.3
-Fixed an error that would hang the loading when a faction is incompatible with HWS-MP
-Tweaked the tactical mouvement script to reduce lag on dedicated servers
-Tweaked the INBUS DEBUS system to work better with the new AI takeover system.

Opdatering: 1. aug. kl. 9:15

Hotfix 1.3.2
-Fix for AI leader kicking player out of vehicles on dedicated servers.
-Fix for AI units not being recreated if the player switched to another AI unit within the same squad.
-Optimized code in order to reduce network traffic on dedicated servers.

Opdatering: 30. juli kl. 12:46

1.3.1
-Tentative fix for players being unvulnerable at mission start on dedicated servers
-Tentative fix for players getting kicked out of vehicles by AI squad leaders
-Fix for old tasks not getting properly deleted on role change or group change.

Opdatering: 25. juli kl. 13:28

Update 1.3
-Overhauled and simplified the takeover script to allow more flexibility to players and more reliability.
-Added new intro camera script
-Removed lobby and laptop interactions as they are not needed anymore

Opdatering: 7. juli kl. 21:38

1.2.1 Hotfix

-Fixed various flaws in the AI takeover system, Thanks WebKnight

-Removed the save option

Opdatering: 7. juli kl. 19:48

Opdatering: 7. juli kl. 17:26

Update 1.2

-Fixed an issue with the AI squad leader kicking players out of vehicles after takeover.

-Tweaked the AI takeover script so that the script is truly random and not selecting AI in the squad from AI slot 0 then 1, then 2 ,etc.

Opdatering: 7. juli kl. 15:13

Update 1.1 with Hotfix

-Rewrote the way the mission starts and generates battles in order to avoid race conditions which would cause HAL to not work properly.

-Static weapons will now spawn in tactically viable positions on the defending side of an engagement. Will not spawn on meeting engagements.

-Support assets (repair, rearm, refuel, helicopters) will now only spawn on the scale BIG or HUGE. Artillery is not affected and will still spawn on small and medium.

-Added a parameter to toggle audio radio chatter and AI talking.

-Tweaked the spawn area interspace to be more proprtional to the scale of the battle.

-Fixed an issue where a player could not ask for a new role more than once or else the script broke.

-Possible fix for a script error that show undefined variable _target during briefing creation.

-Removed an unused sound file

-Possible fix for dedicated servers when a script error appears on mission end.

-Possible fix for a Script error sometimes related to the sync of the tasks when taking over a new unit.