Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Colt's Fallout Mod (GoH)
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Update: 1 Oct @ 11:07am

Update 10:

Skirmish
-Fixed Enclave and Legion ai spawning again
-Gave each faction a unique ammo crate entity, so they shouldn't spawn with the wrong crew anymore
-Fixed a misaligned prop on 1v1_riverbank

Update: 30 Sep @ 4:58pm

Update 9:

Skirmish
-Fixed the Enclave missing some squads and ui features

Update: 30 Sep @ 1:33pm

Update 8:

Skirmish
-Fixed the Enclave ai not spawning units
-Edited 1 skirmish map to be more fallout themed (1v1_riverbank(with some scenes made eeeaaa))
-Deleted the skeletons on 1v1_balzeweg, 1v1_farmland and 1v1_ladoga that were causing them to crash when you loaded a match
-Raised some buildings on 1v1_oryol that were too low and allowed units to walk through the walls

Props
-Fixed flickering textures on some DC ruins and wooden shack props

Update: 26 Sep @ 10:13am

Update 7:

Skirmish
-Edited 7 maps to be more fallout themed (1v1_Crossing, 1v1_Farmland, 1v1_Farmstead, 1v1_Kalinin, 1v1_ladoga, 1v1_nevel, 1v1_oryol)

Weapons
-Increased the penetration of plasma and laser weapons again
-Increased the penetration and damage of the anti material rifle
-Increased the stack size of microfusion, 5.56, 2mm EC, Incinerator and 5mm ammo
-Reduced the inventory size of the flamer to 4x4

Props
-Added 7 new props to buildings/ruins (dc ruins)
-Added 2 new props to buildings (wood shacks)
-Added 3 new props to clutter (shop furniture)
-Replaced the following props with new versions listed in brackets; fobuilding3(f3_dcruins1)
-Updated the following props; boxcar01(Accurate collision, walkable roof) corvega1-3(updated collision and textures) f3_vertibird_prop(scale and collision) fnv_firetruck(collision) f3_truck_trailer(bullet hit fx) f3_wood_shack_01(Added interior and fixed textures)

UI
-Fixed armour hints missing

Update: 18 Sep @ 3:36am

Update 6:

Skirmish
-Added supply boxes to the Legion, Enclave and Brotherhood factions
-Implemented an update to the Enclave faction created by ViktorT
-Edited the map 1v1 Balzerweg to be more fallout themed

Skins/Units
-Updated power armour units to use Enoki Sachi's changes in their T-45 mod, making that mod a dependency for upgraded power armour
-Renamed the "mid" folder of each faction in human/mp to "unused" and deleted units that were moved to "late" so there were no duplicates

Fauna
-Updated fauna using Guga's latest zombie code, so now they can take damage from fire, explosions and vehicle ramming plus take up less pc resources
-Added proper transparency to the f4 feral ghoul's dress

Weapons
-Increased the penetration value of plasma, laser and gauss weapons
-Increased the damage of minigun bullets from 5 to 12
-Changed the missile launcher to use bazooka ammo instead of recoilless

Update: 1 Jun @ 4:33am

Update 5:

Skirmish
-Added a slave medic to the Legion faction

Units/Skins
-Gave the Brotherhood scribes the medic ability
-Gave the Enclave scientists the medic ability

User Interface
-Changed the main menu background to blank for now
-Added a logo to the main menu

Update: 15 May @ 8:24am

Update 4:

Skirmish
-Added Ranger units to the NCR faction

Units/Skins
-Removed the medic tag from the Brotherhood power armour units
-Fixed 8 pre-war US skins that crashed when selecting them
-Added 3 retextures of OoEliteFuryoO's Talon combat armour skins + units for them (Male green, female green and female brotherhood)

Weapons
-Edited the missile launcher to use HE ammo, so now the ai will fire it at infantry
-Added the custom fallout ammo types to all the resupply scripts
-Edited the plasma and laser ammo so they shouldn't cause big expolosions when hitting some surfaces

Construction
-Added 9 Paradise Falls buildings
-Added 2 door props
-Added 6 sign props

User Interface
-Changed the main menu background and music so it's more obvious when you have the mod enabled

Update: 27 Apr @ 10:37am

Update 3:

Skirmish
-Added the NCR, Legion, Brotherhood and Enclave factions to skirmish mode
(For some reason the ai can't spawn legion units but the player can spawn them fine, I currently have no idea how to fix this)

Units/Skins
-Setup the multiplayer/skirmish units for each faction as the "late" folder in their spawn menu's

-Moved the humanskins folder to match the vanilla game path so skins should be selectable for vanilla units

Weapons
-Updated the smg's to use the correct ammo types

Construction
-Fixed several props that crashed the game when spawned

Update: 12 Feb @ 5:46pm

Update 2:

Units/Skins
-Desaturated the NCR trooper skins to match the new skins
-Added 42 NCR skins made by OoEliteFuryoO using the NCR trooper overhaul mod assets
-Added 3 ncr skins/units (Female Civ ranger, General, Female General)

-Reduced the file size of textures from a bunch of skins
-Removed the power armour scale code as it messed up their aiming

Fauna/Monsters
-Added 2 Fallout 4 feral ghouls
-Added 1 New Vegas Protectron (Includes texmods)
-Added 16 New Vegas supermutants (FNV melee + FNV Rifles)
-Added 7 Fallout 4 radscorpions

-Updated fauna so that they should be able to be damaged by flame attacks, though I had to change their collider so I don't know if that broke something else
-Updated fauna to take double damage from laser weapons and quadruple from plasma

Weapons
-Added 2 grenades (dynamite & plasma)
-Added 2 Gauss rifles (Normal + YCS 186)
-Added the New Vegas incinerator

-Put dynamite into the powder ganger units inventory
-Put plasma grenades into the enclave units inventory
-Added the incinerator to the hellfire troopers inventory
-Reduced the fire rate of the grenade machineguns so that they don't fire 2 grenades at a time in direct control
-Fixed the plasma weapons having 0 range
-Put plasma grenades into the enclave units inventory

Construction
-Added 26 props/buildings ported by OoEliteFuryoO

Vehicles
-Added 1 vehicle made by OoEliteFuryoO (Legion chariot)

Update: 3 Feb @ 8:58am

Update 1:

Units/Skins
-Added a script that scales up the new power armour units when they spawn
-Added 2 NCR skins+units (Female patrol ranger and Civillian ranger)
-Added 4 Powder ganger skins+units
-Added 6 Brotherhood skins+units (Elder Lyons, Sarah Lyons, Female initiate, Scribe, Outcast Scribe and Female Scribe)
-Added 12 Brotherhood skins+units made by OoEliteFuryoO (Infantry)
-Added 6 Enclave skins+units (Combat Armour Mk1, Officer, Female officer, Trainee and Female trainee)
-Added 13 Enclave skins+units made by OoEliteFuryoO (Scientist, Female scientist, Hellfire, Colonel Autumn and Light troopers)
-Added 8 pre-war us army skins+units made by Fritz (+Marine texmods)
-Added 2 Brotherhood combat armour skins+units made by Chaechka


Fauna/Monsters
-Added 5 New Vegas style super mutants with heavy weapons
-Added 2 Centaurs (Normal and Evolved)
-Added 4 Fallout 4 Molerats

Weapons
-Added 7 pre-war weapons made by Fritz

Construction
-Added 23 props ported by OoEliteFuryoO (17 corpses and 6 clutter)

Fixes
-Fixed the stretched hand on the Initiate LOD model
-Removed the initiate racial variants as they cause crashes until I properly convert them for GoH
-Fixed the ncr helmet prop crashing the game
-Fixed the male ncr veteran rangers head missing on LOD models