tModLoader

tModLoader

Turtle's Brilliant Diamond Breath
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Uppdatering: 15 sep @ 8:28

Version 0.2.10
** New **
- Supporting small mod icon on config menu.

** Changes **
- Bumped L'il Dragon dependency to 4.13.0. Updated to support the breath stat scaling config added in that update.
- The mod's display name has changed to be shorter so that the config menu icon can show up.
Existing: Turtle's Brilliant Diamond Breath Addon
New name: Turtle's Brilliant Diamond Breath
The mod's internal codename remains the same, being TurtlesBrilliantDiamondBreathAddon.

** Fixes **
None

** Code/Internal **
None

Uppdatering: 24 aug @ 2:51

Version 0.2.9
** New **
None

** Changes **
- Bumped L'il Dragon dependency.

** Fixes **
- Fixed the Radiant Charge ability behaving oddly with hover wings.
- Fixed Radiant Charge triggering on races that shouldn't be able to use breath attacks right now.

** Code/Internal **
- Properly use ChangeDir for the player's facing direction while using Radiant Charge, instead of setting direction directly.

Uppdatering: 18 aug @ 18:36

Version 0.2.8
** New **
None

** Changes **
None

** Fixes **
- Fixed light breath's secondary ability working if you have the breath on a race that shouldn't be able to normally unlock breaths (eg. Betsy)

** Code/Internal **
None

Uppdatering: 6 aug @ 17:09

Version 0.2.7
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Optimisation improvement regarding improper use case for Math.Sign.

Uppdatering: 4 aug @ 18:55

Version 0.2.6
** New **
None

** Changes **
None

** Fixes **
- Fixed the breath gem being unusable if you are playing with a mod that makes it not consumed on use.

** Code/Internal **
None

Uppdatering: 6 jul @ 1:28

Version 0.2.5
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Fixed some improper uses of hasBreathAffinity instead of HasBreathAffinity.

Uppdatering: 16 apr @ 4:16

Version 0.2.4
** New **
None

** Changes **
None

** Fixes **
- Orb projectile hitbox has been made 8x bigger to try and reduce cases where the orb attacks an enemy but somehow misses??? Seems to happen with lag sometimes.

** Code/Internal **
None

Uppdatering: 28 mar @ 0:21

Version 0.2.3
** New **
None

** Changes **
None

** Fixes **
- oops, i forgot to update the config strings to show the correct default value.

** Code/Internal **
None

Uppdatering: 28 mar @ 0:20

Version 0.2.2
** New **
None

** Changes **
- Charge rate boosted significantly when a statue in daylight and slightly while a statue at night.
I don't feel it's right to have to sit around for too long to charge up in daylight like this, and at night it doesn't really feel like it's even an option right now (although it's not really intended to be, but it should at least have a niche).

** Fixes **
None

** Code/Internal **
None

Uppdatering: 26 mar @ 1:19

Version 0.2.1
** New **
None

** Changes **
None

** Fixes **
- Added some 'just in case' safety to the 'no charge' buff to prevent a possible error scenario (very unlikely, but the buff might be possible to remove twice in one tick due to there being two conditions in which it can be forcibly removed).

** Code/Internal **
None