Hatred
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Update: 20 Jan @ 5:09am

- Replaced one texture
- Removed the shadows on the curbs
- Added something that was supposed to help with FPS, but it seems that nothing has changed

P.S. If you have a bad FPS, although your computer meets the system requirements of the game, then write about it

Update: 19 Jan @ 6:55am

-Added all sorts of decorations (furniture, grass, doors, etc.).
P.S. The doors inside the building are purposely not interactive, because the dynamic ones closed the passages and it's not very good.
P.P.S. At the main entrance added glass windows, because I (the author of the map) found it interesting to kick out these doors.

-Added fade after completing a level
-Added compatibility with mods Hatred 1.333 and Hatred 1.666 (however, I have not fixed the reason why NPCs with weapons are standing still)
P.S. Thanks to Igoreso (author of Hatred 1.333 and Hatred 1.666 mods) for the guide

-Changed the position of one of the NPCs
-Add healthbar
-Added background music

Update: 14 Jan @ 7:20am

Optimization

-Details-
I disabled shadow processing on all light sources and played around with the intensity so that the problems associated with it were not too glaring.
P.S. I'm not happy that this setting is enabled by default.

Update: 13 Jan @ 4:34am

Fixed an issue that caused NPCs to not walk.

-Details-.
It turned out to be a problem in RecastNavMesh-Common position which appeared, after generation from NavMeshBoundsVolume, right on the coordinate (0,0,0). And under these coordinates I have an empty space. The solution to the problem turned out to be simple to create a cube under the coordinates (0,0,0).

Update: 12 Jan @ 7:28am

1.0

Update: 12 Jan @ 5:29am

1.0