Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
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Update: 12 Apr @ 1:55am

* fixed some floating objects
* moved crane near east VP to be less intrusive

Update: 11 Apr @ 2:00am

* pathing and impasse optimisations

Update: 9 Apr @ 4:09am

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Update: 9 Apr @ 4:06am

Update: 8 Apr @ 9:58am

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Update: 7 Apr @ 9:42am

OOB / base backdrop improvements

Update: 18 Mar @ 5:30pm

Update: 18 Mar @ 9:07am

Update: 13 Mar @ 8:44am

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Update: 10 Mar @ 5:41am

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves