Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
Näytetään 11–20 / 60
< 1  2  3  4  5  6 >
Päivitys: 12.4. klo 1.55
tekijältä DutchToast

* fixed some floating objects
* moved crane near east VP to be less intrusive

Päivitys: 11.4. klo 2.00
tekijältä DutchToast

* pathing and impasse optimisations

Päivitys: 9.4. klo 4.09
tekijältä DutchToast

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Päivitys: 9.4. klo 4.06
tekijältä DutchToast

Päivitys: 8.4. klo 9.58
tekijältä DutchToast

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Päivitys: 7.4. klo 9.42
tekijältä DutchToast

OOB / base backdrop improvements

Päivitys: 18.3. klo 17.30
tekijältä DutchToast

Päivitys: 18.3. klo 9.07
tekijältä DutchToast

Päivitys: 13.3. klo 8.44
tekijältä DutchToast

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Päivitys: 10.3. klo 5.41
tekijältä DutchToast

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves