Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of the Flame: Faction Overhaul
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Update: 25 sep om 1:10

- Slight change to Sir Mogen's innate effects
- Slight changes to Sir Mogen's skill line
- Slight changes to Knight-Commanders's skill line
- Slight changes to Knight-Captain's skill line
- Knight-Captains can now discover Skaven undercities
- Fixed broken technology links
- Minor loc changes

Update: 3 sep om 22:16

Update: 22 aug om 21:51

- Fixed Vows not working

Update: 2 jun om 12:03

- Added a Knight-Captain as a garrison unit for the Shrine landmark
- Minor loc fixes

Update: 27 mei om 23:18

- New generic Hero: Knight-Captain
- New Vow: Crusader's Vow for agents
- New/adjusted CAI for the Knights of the Flame
- Mogen now starts with all vows unlocked
- Mogen's starting army changed
- Added new AI army for Arkhan to fight
- Added proper AR table in land_units
- Added missing unit groupings
- Added new skill to Knight-Commander
- Added missing base game skills for Knight-Commander lords
- Added a Pegasus mount to the Knight-Commander
- Stat changes to all characters in this mod to differentiate them from other lords
- Visual changes for all
- Restricted the Knight-Commander lord to Knights of the Flame, Chevaliers de Lyonesse, and Thegan's Crusaders
- Restricted Priory of the Flame building to Knights of the Flame, Chevaliers de Lyonesse, and Thegan's Crusaders
- Fixed du Bain's broken skill/campaign action
- Script adjustments and fixes

Update: 26 mrt om 0:38

- Updated to latest patch

Update: 16 feb om 23:22

- Buffed "Priory of the Flame" building
- Buffed "Shrine of the Mighty Flame" landmark
- Added How to Play message

Update: 13 jan om 18:37

- Fixed "Cleansing Light" ability not working on the Undead

Update: 10 jan om 11:23

- Knights of the Flame now considered a major faction

Update: 8 jan om 1:28