Total War: WARHAMMER III

Total War: WARHAMMER III

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Knights of the Flame: Faction Overhaul
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File Size
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99.029 MB
8 Jan @ 1:15am
25 Sep @ 1:10am
11 Change Notes ( view )

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Knights of the Flame: Faction Overhaul

Description
"Sir Mogen was tasked by the Lady to cleanse the land of Araby from it's dark taint and stop an ancient evil from stirring. Sensing the seriousness of this quest, Sir Mogen embarked on a great journey to Araby, capturing the port of Lashiek to serve as his base."

This mod overhauls the Knights of the Flame faction with new lords, heroes, units and campaign features.

FEATURES
  • The Flaming Crusaders – 1 new Faction, 1 Legendary Lord, 1 Legendary Hero, New Generic Lord, New Generic Hero, and 3 new units
  • 1 new landmark and building chain
  • Custom Mechanics
    • Books of Nagash - Sir Mogen is able to collect and seal the Books of Nagash, increasing his military prowess and preventing them from being exploited by others.
    • Crusader's Zeal - The Knights of the Flame crusade all along the coasts of Araby. Each victory emboldens and empowers the crusaders, pushing them to greater heights. Beware though, as losses and inactivity will weaken the zeal, and in turn lose the benefits that come with it.
    • Desert Supplies - The desert is a harsh place, with water few and far in between. Traveling without proper preparation will see you burned by the desert. Settlements will provide you with desert supplies for a time, ensuring no attrition lost when traveling the deserts of Araby.
    • Crusader's Vow - Sir Mogen, the Knight-Commander lord, and the Knight-Captain hero has access to a new vow: Crusader's Vow, replacing the Knight's Vow

PLEASE READ - IT WILL LIKELY ANSWER YOUR CONCERNS
  • (Should be) Compatible with Lily's Overhaul.
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.

RECOMMENDED

SUBMODS

CREDITS
  • ChaosRobie - for letting me use his horns and crest models
  • Cataph - for letting me use his version of the Priestess as a base
  • Rhox - Books of Nagash script was based on his work
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
51 Comments
Johnny 5 5 Sep @ 8:33am 
hmmm im confused how, the MTC option doesn't seem to do anything..Sorry im commenting on this one by the way
graetor  [author] 5 Sep @ 8:29am 
oh then yea, should be possible
Johnny 5 5 Sep @ 8:21am 
Also on the MCT there is an option making it seem possible that's why I asked, but yeah I meant the Knights of Origo character.
Johnny 5 5 Sep @ 8:20am 
I meant the other one. Knights of Origo...sorry my bad
graetor  [author] 5 Sep @ 8:12am 
i didnt know mixu had morgen lmao but the answer is no obvsly
Johnny 5 5 Sep @ 8:06am 
is there a way to have your mechanics but Mixus model for Morgen? Mixus one is very unique
Gorgos 12 Apr @ 10:52am 
Good stuff. Loved this faction since WH 2
Nebilim 5 Mar @ 10:48pm 
Thanks for taking the time to answer, and thanks as well for your two mods!
graetor  [author] 5 Mar @ 7:35pm 
well i mean both are still aggressive. the knights of origo just has better defensive capabilities, shipbuilding, and access to VC's infamy/shanties. knights of the flame on the other hand pretty much specializes in fighting undead/corruption, with a hard start vs arkhan and are able to collect the books of nagash for bonuses. they should feel like very different factions
Nebilim 5 Mar @ 12:19pm 
If I understand correctly, the Knights of Origo are more defensive, whereas the Knights of the Flame are more offensive, right? If not, could you clarify the differences between these two factions? Sorry if my question seems silly.