Legend of Grimrock 2

Legend of Grimrock 2

Grimrock Unlimited
Showing 21-30 of 30 entries
< 1  2  >
Update: 17 Nov, 2014 @ 11:57pm

Version 0.4

- Adding SETTINGS room to introduction area. Go to the right to access it, and at the moment has settings to customise the length of the dungeon.

- Overhauled monster spawn system.
Old system: Each floor had a set table from which to grab monsters.
New system: All monsters are divided into 6 tiers, at the base level each tier corresponds to a floor, but monsters of different tiers can spawn on different floors at an alterred rate.

For example: On floor 2 a room now has a high chance to spawn a moderate number (most likely) of tier 2 monsters; a low chance to spawn a high number (most likely) of tier 1 monsters; and a low chance to spawn a low number (most likely) of tier 3 monsters. In general, this means monster encounters will be more unpredictable and interesting.

- When spawning monsters, sub-species are now taken into account. For example, if a room is determined to have ratlings spawn, it can now spawn all the different types of ratlings.

- Added skulls.

- Added a few new room layouts.

Update: 15 Nov, 2014 @ 3:57am

Version 0.3

- Replaced "lock pick" with "iron key". Iron keys can open chests, this change is just to have a single key type for the whole dungeon.

- Lots of item spawn tweaks. Ressurection potions can now spawn on the ground, additional armour added to spawn list.

- New room type: ITEM ROOM
Costs 1 key to enter.

- Can no longer backtrack to eariler floors. A few reasons for this: Removes temptation to open doors and chests from already cleared floors to keep general pace up; removes the ability to cheese enemies near stairs; removes tackling earlier floor (and thus easier) challenge rooms with late floor gear (challenge rooms not implemented yet).

- Added a handful of room layout variations.

- Fixed issue of chests sometimes spawning facing against a wall.

Update: 13 Nov, 2014 @ 12:00am

Version 0.2.3

- Added mortar and pestle to intro sack

Update: 12 Nov, 2014 @ 11:16pm

Version 0.2.2

- Added healing crystals to beginning and ending of dungeon. These are more to facilitate character importing and exporting more than anything else.

- Entrance Hall sack is no longer dynamic. It now contains the lowest tier of each weapon type, should allow you to defend yourself even if the RNG gods are particularly cruel.

- Fixed issue of ground items sometimes spawning in inaccessable locations.

- Increased spawn rate of arrows, quarrels, and lockpicks.

Update: 11 Nov, 2014 @ 6:37pm

Update: 11 Nov, 2014 @ 6:34pm

Update: 11 Nov, 2014 @ 6:24pm

Version 0.2.1

Fixed crash at startup.

Update: 11 Nov, 2014 @ 5:24am

Update: 11 Nov, 2014 @ 5:02am

Update: 11 Nov, 2014 @ 4:22am