Legend of Grimrock 2

Legend of Grimrock 2

Grimrock Unlimited
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Update: 8 Dec, 2014 @ 8:50pm

Version 0.5.1

- Added a bunch of new room layouts.

- Added proper support for pillars and doors.

- Ogres are now super rare.

- Optimized Skeleton Commander and Dead Woods boss fights, they should look pretty much the same, but run better.

- Rebalanced Solar Priest fight, is easier at earlier levels, and harder at later levels.

- Fixed up out of date wall text info in intro and ending areas.

Update: 6 Dec, 2014 @ 10:30pm

Version 0.5

- Added Bossfights

- Tweaked floor status effects

Update: 2 Dec, 2014 @ 6:44am

Version 0.4.7

- Added 2 floor status effects, you will be notified by some text on the HUD when entering a floor if one is active.

- Tweaked lighting further, torches are rarer and candles have been added.

- Added critters!

Update: 29 Nov, 2014 @ 1:47am

Version 0.4.6

- Item system overhaul. Most obvious change is a huge increase of the type of items that can spawn, before it was around 100, now it's pretty much every item from the main game which is around 250.

The item spawn lists have a variable probability distribution that changes floor by floor. What this means is that lesser items are more likely to spawn on earlier floors and more powerful items are more likely to spawn on later floors. This will keep items more relevant to where you are in the dungeon.

Unfortunately item balance will likely take a bit of a negative hit in the short term, but this new system will make it much easier to balance item spawns in the future.

- Changed "up stairs" to "down stairs", you now descend deeper and deeper into the unknown!

- Dungeon gets more unkempt the more floors you travel down, damaged walls and vines become more common.

- Each floor is a bit smaller than before.

- Fixed issue with areas of the dungeon sometimes being innaccessible.

- Rejigged lighting and fixed up barrel spawns a bit.

Update: 21 Nov, 2014 @ 12:21am

Update: 21 Nov, 2014 @ 12:16am

Version 0.4.5

- Fixed map not working on some floors (actually fixed this time)

Update: 20 Nov, 2014 @ 8:05pm

Version 0.4.4

- Removed bonus xp for finding exit. Partly because it was bugged (you'd literally gain like 5 levels), and partly because monster xp gains are decently high as is.

Update: 20 Nov, 2014 @ 2:19am

Version 0.4.3

- Long and marathon modes have a healing crystal on every floor now.

- Added ceiling decorations.

- Added barrels and crates.

- Starting sack now contains a key.

- Tweaked some monster spawns. Before there was more chance of an ogre spawning on floor 6 than on any other floor, fixed that.

- Upped the spawn rate of bloodrop caps and food.

Update: 18 Nov, 2014 @ 10:40pm

Version 0.4.2

- In game map now works properly on higher floors.

- Items will no longer spawn on same square as healing crystal.

Update: 18 Nov, 2014 @ 3:16am

Version 0.4.1

- Reduced xp earned from killing monsters.