Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

WF-Saint Amand | Heroes of the West Map
Showing 1-8 of 8 entries
Update: 15 Apr, 2015 @ 12:27am

Addressed the FPS drop that most were experiencing, map runs much smoother now
Every Cap locks after it is capped
Added Destructible Fences
Added Cover and Mantling points on many of the fences
Replaced simple geometry buildings with more detailed and realistic buildings
Added several custom textures to reflect Western Europe Setting
Fixed several areas where MGs could not deploy
Added Detail to Graveyards
Added Cover to Final Cap (Cemeterie) to assist Allies
Extended Map time by 5 minutes
Modified Campement Bunkers
Removed Collision with all bushes
Removed Collision from some debris that would prevent player from walking over
Darkened Vine Textures
Improved Interiors of all buildings

Thanks to Moskeeto for his input and assistance in testing the map!

Update: 11 Dec, 2014 @ 4:34am

Added 75 Allies Reinforcements for 64 player maps
Added Foliage Layer to give a more natural feel to grass
Added TONS of cover nodes (Tripled the previous amount)
Fixed many CoverNodes that didn't allow mantling
Added an enormous amount of static meshes to fix the "bare" look of some areas
Shrunk Size of E Cap (Campement) to make it slightly easier to defend
Added even more custom sounds
Increased volume for ALL sounds on the map (Turn off in game music for best experience)
Increased AI Pathing and cover, More Graveyard fighting!
Adjusted several enterable buildings to bring them into contested areas
Increased Spawn Protection as well as No Artillery zones sizes

Update: 11 Dec, 2014 @ 4:09am

Upload Error

Update: 11 Dec, 2014 @ 3:48am

Upload Error

Update: 10 Dec, 2014 @ 11:18pm

Added 75 Allies Reinforcements for 64 player maps
Added Foliage Layer to give a more natural feel to grass
Added TONS of cover nodes (Tripled the previous amount)
Fixed many CoverNodes that didn't allow mantling
Added an enormous amount of static meshes to fix the "bare" look of some areas
Shrunk Size of E Cap (Campement) to make it slightly easier to defend
Added even more custom sounds
Increased volume for ALL sounds on the map (Turn off in game music for best experience)
Increased AI Pathing and cover, More Graveyard fighting!
Adjusted several enterable buildings to bring them into contested areas
Increased Spawn Protection as well as No Artillery zones sizes

Update: 10 Dec, 2014 @ 11:13pm

Added 75 Allies Reinforcements for 64 player maps
Added Foliage Layer to give a more natural feel to grass
Added TONS of cover nodes (Tripled the previous amount)
Fixed many CoverNodes that didn't allow mantling
Added an enormous amount of static meshes to fix the "bare" look of some areas
Shrunk Size of E Cap (Campement) to make it slightly easier to defend
Added even more custom sounds
Increased volume for ALL sounds on the map (Turn off in game music for best experience)
Increased AI Pathing and cover, More Graveyard fighting!
Adjusted several enterable buildings to bring them into contested areas
Increased Spawn Protection as well as No Artillery zones sizes

Update: 17 Nov, 2014 @ 3:40am

Problems causing map to not perform on Multi-Player Servers have been Corrected.
Added Cover to C, D, E, F, and G Caps
Added Covernodes
Improved AI Pathing
Expanded Custom Sound Ranges
Added Ambient Battle Nose
Scaled down size of Steeple to appropriate level
Added 2 Assault Class Roles to Axis
Increased Cap time for F / G Cap
Added new initial spawn for Axis (one time only when round begins)
Improved Environmental Meshes in all areas
Adjusted Water Physics to prevent "tidal waves"

Update: 11 Nov, 2014 @ 1:04am