XCOM 2
Supersoldiers Restored
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Uppdatering: 28 feb @ 12:42

Added some entries to the pistol slots for some of the classes.

Uppdatering: 27 feb @ 15:48

Fixed SpartanGuardian Procing multiple times on the same unit the same turn. (Hopefully)

Uppdatering: 27 feb @ 13:55

Changed Psibane ammo to 1

Uppdatering: 27 feb @ 10:45

Reworked The Guardian perk to a more robust version based on the LW perk CCS.
Fixed missing costs for cyborg beam cannon.

Uppdatering: 24 feb @ 7:33

Reworked Psibane 2. Couldn't make it work bypassing shield and sustain in the end. Left it at costing 2 ammo with it being 1 action not turn ending as an additional buff.

Uppdatering: 22 feb @ 9:31

Psibane2 of Inquisitor was killing it self at the start of mission. Temporary removed the bypassing of sustain and shields until i can figure out a workaround.

Uppdatering: 18 feb @ 10:15

Reup last patch

Uppdatering: 17 feb @ 13:37

Some compatibility options for smartpistol if anyone uses it and also Pistol 2.0 for it.

Uppdatering: 16 feb @ 8:26

Forgot to change the values of sentinels system after making Had it at 1 energy cost to test it.

Uppdatering: 14 feb @ 6:36

Finished the rework of n7 Biotic. Implemented an energy sytem and a nova like ability tied to it.