Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Successor Wars - Part 1
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Actualización: 17 SEP a las 3:46 p. m.

Patch Notes v1.2

Campaign
- 2 new playable factions, both with custom tech trees, victory conditions, unit rosters, and buildings.
- New custom skins for all Etruscan Generals
- “Eastern” culture is now “Persian” culture by default, icon updated as well
- More historical names added to the Etruscans for both males and females
- Roma now starts with Lvl 2 barracks
- Added Lvl 1 barracks to the following settlements: Syrakousai, Antigoneia, Pergamon, Gadir, Mastia, Qart Hadasht
- Antigonidai starts out with higher income now

Units
Overhauled Lysimachid, Antipatrid, and Antigonid’s land rosters. This includes:
- Reskins: all existing Greek land units have been reskinned, some have been renamed for general unit consistency (e.g. “Militia Hoplites” are now “Levy Hoplites”)
- New Units - Each Successor Faction, (as well as Syracuse and the Etruscans), has additional units unique to them.
- Better balancing - In addition to altered stats, the levels of recruitment for existing units have been switched up to help balance out the game
- Hoplites are now recruited with Holosideros Barracks (lvl 2) instead of lvl 1, Light Peltasts now recruitable with Periokos Camp (lvl 2) while Peltasts have been pushed up to Skirmisher Camp (lvl 3) for Syracuse only
- Thureos Hoplites no longer exist, they were slightly redundant since Thureos Spears also exist
- Added both Light Peltasts and Light Hoplites to Macedonian roster
- Removed Aspis Companion Cavalry from the Macedonian/Lysimachid roster, historically their cav likely didn’t use Aspis shields. Added them to Ptolemaic and Antigonid Rosters since ancient sources do affirm this, however.
Buffed the samnite units a tad, they were very weak compared to Roman units. Also added another unit to the Samnite roster
- Pikemen now start out with their pikes visible (in vanilla they start with their swords out). Thank you AveMetal for this!


Fixes:
Romans can recruit their standard auxiliary units in Italia and Latium now
Fixed Samnite roster to reflect campaign on custom battles

Credits:
Kaziel for his greek and roman armor models. Very talented graphic artist
+Stealth4Health & Cataph for thracian/phrygian helmet model
Galilaios, KoultouraS, beos7, craig7 for their linothorax mail models
Rest of the Credit goes to PB/AveMetal for allowing me to use his assets

Actualización: 23 ENE a las 2:47 p. m.

Patch notes v1.1

New
- Victory conditions have been set for all factions
- Autosave now works for every playable faction
- New scripted event: When playing as the Diadochi and you conquer Pella, you now have the option to move your capital there (for a small fee). Likewise, the Samnites & Etruscans have the option to move their capital to Roma during occupation.
- New loadscreen UI, both campaign and battle
- Two new minor factions in Tolosa and Narbo
- Added more high-tier religious buildings to Carthage and the Germanic factions
- The Seleucids and the Antigonids now start with a non-aggression pact
- Antripatrids no longer start out at war with the Taulantii
- Antipatrids and Rhodes start with trade agreement
- Epirus starting army quality has been slightly decreased to help buff the Antipatrid starting position
- Now able to recruit more levies from client states/satrapies per turn (Bless you AveMetal)

Fixes
- Got rid of the Galatian units for the Diadochi factions since they did not exist at this time technically
- Fixed Samnites not being able to convert glassware settlements
- Some other minor bugs like missing icons

Actualización: 4 ENE a las 11:15 a. m.

Official release 1.0