Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Successor Wars - Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
96.260 MB
4 Jan @ 11:15am
23 Jan @ 2:47pm
2 Change Notes ( view )

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Successor Wars - Part 1

Description
OVERVIEW
Successor Wars is an overhaul mod that focuses on the earlier wars of the Diadochi (among other coinciding conflicts). This mod uses the Imperator Augustus map, allowing players to fully immerse themselves in the Successor Wars to the East and the Samnite Wars to the West without feeling too crowded. Futhermore, everything has been entirely overhauled to match the setting—diplomacy, regional names, family trees, etc—along with the addition of 40 new factions, all of which have been built from scratch.

CAMPAIGN
- 16 playable factions currently, all with historically accurate family trees (where applicable)
- 4 TPY
- Two new edicts, vanilla edict stats have also been minorly tweaked
- Factions gain more loot from sacking, razing, and liberating to incentivize their uses
- New subculture for Celts south of the Alps to distinguish them from the those in Gaul
- Seleukidai, Antipatridai, and Ptolemaioi have their missions overhauled. Still working on Antigonidai & Lysimakhoi
- Samnites have an entirely new tech tree, tailored specifically for them from scratch (this took forever lol)
- When playing as the Diadochi, you now have the option to move your capital to Pella after occupying the settlement (for a small fee)
- Victory conditions have been set for all factions
- Autosave now works for every playable faction

RESKINS
16 historically reskined units for the Germanic culture, this also includes the shield patterns/colorations created by AveMetal, as well as brand new custom skins for the following cultures:
- Cisalpine Gaulish Generals
- Punic Generals
- Roman Generals
- Greek Generals
- Most Brittonic Generals

ROSTER CHANGES
- Added Campanian Cavalry to the Samnites, both as a general unit and recruitable at lvl 4 of the Horse chain
- Added Lucanian Ambushers to Samnites also, recruitable at lvl 3 of the military chain
- More vanilla units added to the Cisalpine Gauls' roster

LOCAL CHANGES
- All faction names are now endonymic, meaning they’re the native term for themselves instead of the latinized version (inspired from mods like DEI and EBII). There are exceptions, however.
- Proto-Germanic inspired names for all Germanic characters, agents, and armies.
- Hellenic names closer to the original Greek, i.e. less-latinized Greek
- Celtic and Punic character names no longer latinized + additional historical names added
- The Samnite, Germanic, and Gaulish religious buildings have been supplemented/adjusted for more historical accuracy

INSTALLATION
Subscribe and place the parts of the mod in this order in the Mod Manager:

1. Successor Wars - Part 1
2. Successor Wars - Part 2
3. Successor Wars - Part 3

If you are wanting to play in conjunction with another mod (e.g. any reskin mod) be sure and place those mods below (after) these since this mod uses its own startpos.


This mod is now fully compatible with Para Bellum! Follow this link to see what order to put it in

CREDITS
- AveMetal for his Germanic shield patterns + some UI + compatibility with Para Bellum (not to mention his invaluable wisdom and advice)
- Cloud mod by AdamosTomatos
- Benjin for Antigonus’s eye cloth model
- Altered Dominus’s Pergamon emblem for the Antigonidai, credit to him
- DEI for the Celto-Germanic and Hellenic panel decoration

YT Channel: www.youtube.com/@Pontifexum
Para Bellum Discord: https://discord.gg/hknrusXD
149 Comments
cpep3302 19 hours ago 
i am facing the same problem as @gwlamont and @29DaRx97
Pontifex  [author] 28 Aug @ 6:29pm 
@29DaRx97 Who are you playing as? And do you only have SW parts 1, 2, and 3 activated? No other mods?
29DaRx97 28 Aug @ 12:45pm 
I'm also having a problem with the mod. During the campaign, when I finish a turn, it scrolls through the factions, reaches Carthage, and then kicks me back to the desktop.
CommonMax 19 Aug @ 2:55pm 
Thanks!!!
Pontifex  [author] 19 Aug @ 10:46am 
@CommonMax Sup bud, I can work on that after the next update (which is coming up soon)
CommonMax 18 Aug @ 2:31pm 
Hi! Could Bactria, Sparta and Athens be made playable?
Pontifex  [author] 15 Aug @ 9:25am 
@jcbestcassidy Nope, it's compatible with Para Bellum though (see description)
jcbestcassidy 14 Aug @ 8:48pm 
is this compatible with dei?
dustin.sutton26 6 Aug @ 2:10pm 
Nice mod....wish Sparta was playable though....
jhs6471 26 Jul @ 1:19am 
Hi, thank you for this great mod, but when I subscribe to this mod and start the game, the game doesn't start. Even when I run this mod without any other mods, the game doesn't start. Could you please check it for me?