XCOM 2
Viper's Weapons Cache [BETA]
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Обновление: 13 мар в 14:35
автор: Dęąth Viper

Massive update!

Lightning and shock now have their own firing abilities that require 0 ammo. They apply a rupture (2 for lighting 1 for shock).

Battle Rifle has been completely reworked from the ground up. New triple shot ability (made from scratch). It should now properly show up in the armory UI. Does NOT have an aim penalty (might revisit for balance reasons).

New stats for all weapons. Removed the old passives from lightning / shock. They will no longer grant wild talent or electroshock circuits. Instead, they now apply rupture to targets struck (including if you are using abilities that use the weapon).

Обновление: 4 мар в 21:22
автор: Dęąth Viper

Fixed crash upgrading to beam tier

Обновление: 17 фев в 10:10
автор: Dęąth Viper

Fix for magnetic battle rifle not showing up.

Обновление: 24 янв в 12:52
автор: Dęąth Viper

Added support for Verge to use "shock" in his pistol slot.

Обновление: 15 янв в 2:38
автор: Dęąth Viper

Added support for Verge to use Shock in pistol slot instead of a pistol.

Обновление: 7 янв в 17:29
автор: Dęąth Viper

Seems infinite ammo wasn't working properly for lightning.. so I gave them 99 to compensate. IF YOU GO THROUGH 99 AMMO IN 1 MISSION WTF

Обновление: 6 янв в 22:06
автор: Dęąth Viper

Added support for rusty psionic to use battle rifle and lightning

Обновление: 6 янв в 16:38
автор: Dęąth Viper

Обновление: 6 янв в 16:09
автор: Dęąth Viper

Should now fix battle rifles being invisible and the UI picture issues.

Tentative update to the weapon skills functioning properly now.

Обновление: 6 янв в 15:47
автор: Dęąth Viper

Added the proper shaders. Lighting / Shock should now have proper anims for shooting.

Amongst other fixes..