Don't Starve Together

Don't Starve Together

Interactable Cursor
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Update: 31 Jan @ 6:33pm

[Version 1.4b]
Added:
- Queen Charlie and Assistant Charlie's Hands. Now you can have Charlie guiding your character into their untimely doom!

Fixed:
- Shadow Hand's dislocated thumb.

Removed:
- The Grue.

Update: 28 Jan @ 12:36pm

[Version 1.4a]
Added:
- Maxwell's Hand Cursor
- Shadow Hand Cursor

Changed:
- "Willow's Hand" Cursor now uses a burning match-stick for its "Attack" state. (Credit to PunkShark for the idea) :]

Update: 26 Jan @ 2:50pm

[Version 1.4]
Added:
- Wigfrid, Willow, Wolfgang, Warly, Wes, Wanda and Wickerbottom cursors. Whew!
- Cursor Color Correction now brightens up when near light sources.
- "Right Click States" Option:
When there's a "Right Click" action available, it'll change the cursor to it's "Interact" state. Off by default.
- "Interactable Inventory" Option:
When hovering over an item in your inventory, the cursor changes to it's "Interact " state. On by default. (Subject to change, tell me if you'd prefer it off by default instead)

Changed:
- The way the cursor enters its "Drop" state. Now it takes prority over all other states.
- Redrew Webber's cursors. It now looks a bit more stylized and is more visible overall. The "Examine" art has a bigger spider now. :]
- "Small" Hand Cursors now have a different "Interact" and "Drop" state art, separate from "Big" Hand Cursors.

Update: 18 Jan @ 2:37pm

[Version 1.3]
Added:
- Marbly Cursor
- Woodie's Glove Cursor
Along with one for each of his wereforms!
- Winona's Glove Cursor
- Wurt's Claw Cursor

Changed:
- "Wendy's Hand" Cursor now uses an Ouija Planchette as its examine art.
- Cursor Color Correction now also takes into account ambient lighting. At dusk, night and in caves, they will darken up a bit!
- Internal shit. Again
To be more in depth, got rid of the cursor offset system in favor or using anim banks. This way, it'll be easier for me to add more in the future, and it will take some stress of the mod, as it'll not have to get offsets every 0.04 seconds or so.

Since i got rid of images for anim banks, i've had to switch over to using UIAnim for the cursor's widget instead of Image, this resulted in me not being able to use either ui_cc.ksh (The shader for cursor color correction), or Image:SetEffect. I've resorted to using SetDefaultEffectHandler, with a check so that once the player loads in fully into the world, it uses a modifeid ui_anim_cc shader file, to clamp AMBIENTLIGHT so that it doesn't become pitch black in dark areas.

Again, if you come accross any issues, send them to me. There's been a lot of changes, and i can't test 100% of edge cases.

Update: 13 Jan @ 8:21am

hotfix for cat cursor

Update: 12 Jan @ 5:02am

[Version 1.2]
Added:
- Wormwood's Leaf Cursor
- Wendy and Walter's Hand Cursors
- Wortox's Paw Cursor
- Webber's Claw Cursor
- Generic Hand Cursor

- Clicking Volume Option:
Adjust the clicking loudness when Clicky Cursor is enabled.

- Character Cursor Option:
When enabled, changes the cursor depending on the character you're playing!

- Color Correction Option:
Apply the same color correction that seasons use to your cursor! (May result in low visibility in some cases, specifically moggles, but it's still cool)

Changed:
- A lot of internal shit. I don't expect this to function 100% correctly, as there are always edge cases. Please tell me any crashes or errors you get.

Update: 5 Jan @ 7:20pm

added attack state for cursors. get violent!

Update: 4 Jan @ 2:06pm

changed crap

Update: 4 Jan @ 1:59pm

added crap

Update: 2 Jan @ 4:35pm

first secret version