Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
156 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 6 Haz @ 19:41

- Tweaked tire particles, enabled lighting for those particles

Güncelleme: 6 Haz @ 17:40

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Güncelleme: 2 Haz @ 8:53

- Allow lower minimum gear ratio values

Güncelleme: 2 Haz @ 8:46

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Güncelleme: 1 Haz @ 20:16

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Güncelleme: 31 May @ 15:04

- Replaced Wheel Model tool with the Wheel Editor tool

Güncelleme: 30 May @ 19:46

- Added mouse steering options
- Added option to set camera shake intensity

Güncelleme: 22 May @ 12:12

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

Güncelleme: 16 May @ 12:13

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels

Güncelleme: 14 May @ 10:09

- Made tanks use base_glide_car as the parent class
- Added "brake_or_taillight" bodygroup light type
- Made some vehicles properly use the new light bodygroup parameters
- Don't allow unflip/air controls while underwater