Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 31–40 av 156 bidrag
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Oppdatering: 6. juni @ 19.41

- Tweaked tire particles, enabled lighting for those particles

Oppdatering: 6. juni @ 17.40

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Oppdatering: 2. juni @ 8.53

- Allow lower minimum gear ratio values

Oppdatering: 2. juni @ 8.46

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Oppdatering: 1. juni @ 20.16

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Oppdatering: 31. mai @ 15.04

- Replaced Wheel Model tool with the Wheel Editor tool

Oppdatering: 30. mai @ 19.46

- Added mouse steering options
- Added option to set camera shake intensity

Oppdatering: 22. mai @ 12.12

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

Oppdatering: 16. mai @ 12.13

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels

Oppdatering: 14. mai @ 10.09

- Made tanks use base_glide_car as the parent class
- Added "brake_or_taillight" bodygroup light type
- Made some vehicles properly use the new light bodygroup parameters
- Don't allow unflip/air controls while underwater