SpellForce: Platinum Edition

SpellForce: Platinum Edition

Spellforce Polished + Fun Mod
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Update: 5 Jan @ 2:37am

Spellforce Polished:

Weapons/Items:

- Scythe based weapons have now an attack range of two: Effects Armsman and Envoy of Death units


Spells:

- Effect of War Cry spell for units now constantly set to 120% of base damage (also for upgrade, because it do not work well)


Enemy Units:

- Envoy of Death can now cast Death Grasp (fit their character I would say)




FunMod: Rune Races Refocused


Unit Names:

- Mostly the unit names are changed to fit to their new role (for example elven healer is now a witch)
*changed the names for german and english language


Humans:

- Cleric now casts Pain
- Paladin now casts Lifetap and Aura of Inability
- Padadin gets Icesword after upgrade
- Enchanter now cast Decay
- Mentalist now cast Rock Bullet and Wave of Rocks after upgrade

Elves:

- Windarcher now casts Blessing
- Windarcher have now Fire Burst effect on Bow after upgrade (Unfortunately I was not able to completely remove the ice effect on hit)
- Healer now casts Pain and Death Grasp after upgrade
- Wintermage now casts Fireburst
- Druid now casts Aura of Lifetap and Death Grasp after upgrade (Hallow removed)
- Protector gets Firesword after upgrade
- Wanderer now casts Aura of Inflexibility and have Fireburst on dagger after upgrade

Dwarfes:

- Battlepriest now casts War Cry
- Demolisher now have Amok as on hit effect
- Elder now casts Benefactions
- Elite can now cast Durability

Orcs:

- Totem now casts healing and have manatap on hit effect after upgrade
- Drummer now casts Benefactions and War Cry after upgrade
- Hornblower now casts Endurance and War Cry after upgrade
- Firemaster now casts Iceburst and Wave of Ice after upgrade
- Veteran now have Shockwave as on hit effect after upgrade

Trolls:

- Devastator now have Shockwave as on hit effect after upgrade
- Bouncer now have Fireburst as on hit effect after upgrade
- Champion now have Decay as on hit effect after upgrade
- Destroyer now have Poison as on hit effect after upgrade

Darkelves:

- Darkblade now casts Hallow
- Sorcerer now casts Healing
- Necromancer now casts Summon Wolf
- Warlock now casts Spark (Another healing spell was really useless due to the fact that darkelves have no other ranged attack without the black spells, so I decided to give him a special one)
- Death Spider now have Manatap on hit effect (just for fun)
- Deathknight now casts Aura of Healing
- Battlemaster have now Hallow, Poison and Shock as on hit effect after upgrade
- Havoc now casts Summon Bear


Titans:

- Human Titan now casts Aura of Slow Fighting and have Freeze as on hit effect
- Elf Titan now casts Aura of Suffocation and have Rock Bullet as on hit effect
- Dwarf Titan now casts Aura of Lifetap and have Shock as on hit effect
- Orc Titan now casts Aura of Fastfighting and have Iceburst as on hit effect
- Troll Titan now casts Aura of Strength and have Hypnotice as on hit effect
- Darkelf Titan now casts Aura of Flexibility and have Fireburst as on hit effect

Update: 21 Dec, 2024 @ 4:12am

Leveling:

- Reduced the ability conditions in total of around a quarter (easier to have hybrid builds now)
*the numbers of attribute points needed for level 12,20
-> Light Combat Arts: Dexterity: 61,85 Agility: 53,85
-> Heavy Combat Arts: Strength: 67,91 Stamina: 67,91
-> Range Combat Arts: Dexterity: 58,90 Strength: 49,73
-> White Magic: Wisdom: 58,82 Charisma: 53,77
-> Elemental Magic: Wisdom: 67,91 Intelligence: 67,91
-> Mental Magic: Charisma: 78,103 Intelligence: 61,85
-> Black Magic: Intelligence: 78,103 Wisdom: 53,77



Campaigns:

TOoD:
- All level 12 spells are now available for purchase at Nightwisper Dale (Worth it for the last fight in campaign and for exporting character for SotP campaign) *essence and almightiness spells not included

BoW:
- Made Sun, Moon and Star coins available with bigger amount at merchant Huldis in Tirganach (for real...the farming in Shal'Dun sucks for opening all chests)

- All level 12 spells are now available for purchase at Shal'Dun (Worth it for the last fight in campaign and for exporting character for SotP campaign) *essence and almightiness spells not included

SotP:
- All level 20 spells are now available for purchase at Colosseum (Worth it for the last fight in campaign) *essence and almightiness spells not included

- "Boots of the Preserver" are available at merchant Bahija in Colosseum now (Set can be completed now :-D)



Free Mode:
- All set items of the BoW campaign added to the merchant for runes and plans

- Added the set items for the Rune of the Pantheon sets to the Armor Merchant at Questplace

- Added the Ring of the Bards and Messenger of the Night to the Armor Merchant at Questplace



Weapons/Items:

- Alls Spears and Staffs - one and two handed - now have the attack range of 2 (change the fight dynamic really much - Note: also enemy weapon are effected)

- White Magic staffs have now Hallow as weapon effect in different on various levels (make the staffs now worth it beside other mage staffs)

- Reduced the walking speed reduction of following (Heavy Combat) Items for 5% each:
-> Great Dawn Armor, Tiara's Golden Breastplate, Noble Tourney Armor and Iron Gurad

- Ring of the Bards and Messenger of Night give now additionally 15% for each speed class (call them "rings of power" ;-))



Spells:

- Aura of Regeneration boosted a lil bit for each level step (Make it more useful now)

- Elemental magic area spells Rain of Fire, Blizzard and Stonerain adjusted
-> Halved the area range of each spell for each level stepwise
-> Also halved the amount of waves casted
-> But also reduced the Mana costs of around 1/3 (greater reductions at level 12 then rising)
(Make the spells now much more useful due to the fact that you can now aim enemy groups better - Note: friendly fire is still on it)

- Essence and Almightiness spells have reduced mana costs up to level 12 (nice for Free Game Mode)
-> Essence Spells have cast time of 1s now instead of 2s before (useable as a standard damage spell now)

- All "fighting" Spells have a cooldown of 60s now (Who did not waited for Berserk or Trueshot to clear a camp...)
-> For Balance: Reduced the effect of Berserk to 250% of base damage
-> For Balance: Reduced the effect of Trueshot to 250% of base damage
-> For Balance: Reduced the effect of WarCry to 150% of base damage

- Increased the healing effect of Benefactions to 25% (great for using as summoning Mage)

- Increased the duration of Critical Hits to 20s

- Adjusted the WarCry spell for Units: Reduced the cooldown to 30s (That's a huge change when having the drummer or elder in army - now they can cast their spells more while fighting: impact of wasted spell usages by the AI is now worth it)
-> For Balance: Reduced the effect to 115% of base damage, upgrade version 130%



Rune Heroes:

- Glamrig now have normal walk speed
- Ump now have normal walk speed
- Catlan got the spell Mirror Image instead of Self Illusion (makes him more useful in SotP campaign)



Rune Races:

- Human Paladin casts now Aura of Dexterity

- Elves Healer casts now Cure Poisen when upgraded instead of Cure Desease
- Elves Druid casts now Cure Desease when upgraded instead of Cure Poison
- Elves Wanderer upgrade add the spell Aura of Flexibilty instead of Ice Shield

- Dwarf Demolisher has now Decay as weapon effect
- Dwarf Elite can now cast Berserk
- Dwarf Siege Warrior can now cast Rock Siege Aura

- Orcs Drummer gets the additional spell Benefactions after upgrade (Finally healing for Orcs!)
- Orcs Hornblower gets the additional spell Benefactions after upgrade (Finally healing for Orcs!)

- Swarm units now have 20% more walking speed (Make them usefull as scouts now and they will fight in front in battles)

- The Titans have now on hit effects:
-> Human Titan: Spark
-> Elves Titan: Shock
-> Dwarf Titan: Rock Bullet
-> Orc Titan: Fire Burst
-> Troll Titan: Decay
-> Darkelf Titan: Ice Burst

- All Titans have now attack range of 2 (two Titans hadn't)



Summoning Units:

- All Summoning Units have now 10% more walking speed (let them run faster to the enemy)

- Skeletons have now Berserk as ability
- Undead Goblin now cast Poison instead of Lifetap
- Blade can now cast Lifetap

- Wolf can now cast Healing and Hallow
- Bear have now Berserk as ability
- Treewraith can now cast Thorn Shield and have Poison as on hit effect instead of Decay

- Fire Elemental can now cast Fire Burst and have Melt Resistance as on hit effect
- Ice Elemental can now cast Ice Burst and have Chill Resistance as on hit effect
- Earth Elemental can now cast Rock Bullet and have Decay as on hit effect
- Fire Golem can now cast Fire Shield
- Ice Golen can now cast Ice Shield
- Stone Golem can now cast Conservation



Enemy Units:

- All Schrat units have now attack range of 2

- Adjustments for enemy units using hypnotize spells (e.g. Briar Enchanter)
-> Also other non used spells changed

- Adjustments on enemies on the free game maps Coop_6,11,19,20 24,30,31,32,34,35,37,41 (20,31,32 are so much fun now ;-))
-> Partly increased base stats level or added spells

- Evil Titans have now the counterpart Aura spells (White Auras <-> Black Auras) (Just for fun)



Special Units:

- Irfit (Good) can now cast Aura of Healing instead of Healing
- Irfit (Bad) can now cast Aura of Lifetap instead of Pain

- Homunculus can now cast Lifetap and Manatap (Just for fun)