Caves of Qud
Playable Slime 1.0
Показване на 11 — 20 от 23 постъпления
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Обновление: 23 дек. 2024 в 19:55

Uncapped consume damage, but made it scale logarithmically to prevent silly numbers.

Обновление: 23 дек. 2024 в 17:47

Modified the way player mutations are added when consumed to minimize errors and mod incompatibility.

Обновление: 23 дек. 2024 в 17:11

Adding better error handling to prevent lockups hopefully.

Обновление: 23 дек. 2024 в 16:32

Fixed manipulators reverted to base forms after gaining physical mutation that replaces equipment.

Обновление: 23 дек. 2024 в 0:27

Base intelligence bumped up to 7 to allow for better pathfinding and ability to open doors when navigating via mouse.

Обновление: 22 дек. 2024 в 23:49

De-evolution! You can now purge all your liquids and pseudopods. This will cost you a percentage of your stat points, and is increased per liquid you have previously catalyzed.

Greatly improved Pseudopod handling. Now when evolving, they become your base hands and no longer block equipment.

Обновление: 22 дек. 2024 в 14:10

Re-added and fixed second missile weapon slot to allow two handed missile weapons.
Fixed evolve to prioritize primary hand when adding pseudopod and empty hands when others are full.

Обновление: 22 дек. 2024 в 12:54

Fixed mutation point gain for low difficulty kills and added messages for progress.

Обновление: 22 дек. 2024 в 2:43

Fixed multiple pseudopod growth.

Обновление: 21 дек. 2024 в 19:35

Stable slimes can now absorb liquid.
Removed 2nd missile weapon slot to fix UI bug.
Fixed stat gain based on creature level.
-If an absorbed creature has a stat that is higher than one of your stats, you will gain a stat point of that attribute.
-If a creature is average or lower, you will only gain a stat if they have a higher attribute than one of yours.
-If the creature is Tough or higher, you will gain a mininum of 1,2, or 3 stat points per difficulty category difference, prioritizing attributes the creature has that are higher than yours.