Garry's Mod
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Actualización: 21 DIC 2024 a las 13:03

Director fixes
Harden the director's handling of director VS a team of NPCs
Fix some bugs blowing up the felt difficulty
Improve debug prints
+ Collisionbound tweaks
+ Necro health 3000>4000
+ no acf damage on spawnpoints

Actualización: 20 DIC 2024 a las 14:53

TORSO update
Properly resource.addworkshop ( oops! )
Fix dead zambs not getting their materials!

Add normal/fast zombie torsos!
If you "kill" a zombie by shooting their feet, or with a sawblade, their torso will survive!

Fixed some more bugs with the director, it was getting stuck trying to spawn groups of special zombies
Added a big comment documenting terminator_Extras.zamb_SpawnData
Director better handles "zombies VS other npcs" case
Increase difficulty less when sniping zombies
Spawn flaming/acid zombs less

Can spawn them standalone too

Rework tank zombie
Now its armor breaks under half health, and it becomes a big ( but less fast ) berserker
Buffed health alot too
Buffed damage too

Remove unused mdl from files

Actualización: 18 DIC 2024 a las 20:59

UPDATE!
Try completely rebalancing most of the ai director, was too hard, too laggy
Max zambs default 35 > 30.
Add "zambie_director_difficultymul" convar for the true horde experience, defaults to 1, max 99.
Fix some bugs making it more difficult.
Make peaks less extreme.
Properly account for, and dont go easy when there are multiple players fighting ( experimental ).
Generally make the whole system feel more consistent.
Spawn flame zamb less.

Catch lots of little errors.
Give each zombie less cpu time overall ( bit less lag ).
Rename "Zombie Grunt Fast" > "Zombie Fast Elite".
Decrease max necromancer minions.

Actualización: 17 DIC 2024 a las 22:33

Err stomp

Actualización: 17 DIC 2024 a las 13:55

err fix?

Actualización: 17 DIC 2024 a las 12:31

better thumb

Actualización: 16 DIC 2024 a las 16:22

dont credit unused models

Actualización: 16 DIC 2024 a las 15:02