Garry's Mod

Garry's Mod

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Update: 3 jan om 12:15

Harden path ratelimiting
Hard clamp on necromancer minions
Spawn less berserker minions too

Update: 26 dec 2024 om 14:00

Very small task tweaks
An attempt to circumvent some extreme lagspikes on full servers

Update: 25 dec 2024 om 13:46

fix boss npcs not damaging antlion guards
made the tank bigger too

Update: 24 dec 2024 om 10:53

Fix broken!

Update: 23 dec 2024 om 19:13

More changes!
Add "Snail" zombie. Slower, less health, slightly more damage

Director changes
Fix some "cheesing" detection bugs
Fix zombies infighting getting reinforce points placed on death
Add slow zombie spawns during calm periods
Generally tweak alot of stuff, the rare crazy waves especially

Underclock all the zombies even more
Nerf all the zombies' damage output a bit

Update: 22 dec 2024 om 20:24

lint + nerf necro hp

Update: 22 dec 2024 om 19:45

Tank loses armor at 0.25x health, was 0.45

Update: 22 dec 2024 om 19:08

Lots of small changes
Add wraith torso
Add elite wraith, not in the director pool
Add God Crab, just for fun, also not in the director pool

All zombies now have specific physics masses
All zombies now get angry if they're blocking other zombie's paths

Buff acid zombie aoe damage vs props

Let the director go crazy if nobody's taking any damage at all
Process more dynamic spawn positions on full servers

Update: 22 dec 2024 om 0:06

Small fixes/tweaks
fix crazy pitch on smelliest area flies sound
nuke rare berserker wave npc count
tank health per player 2000 > 1000

Update: 21 dec 2024 om 14:50

tweaks
Default director to calm if the horde isnt fighting anything
Add special super rare waves, 20 wraiths, 20 berserkers, 2 tanks, 4 tanks

Let tanks infight