Voor De Kroon
1177 AD: Crusader Campaign
Mostrando 1-10 de 18 aportaciones
< 1  2 >
Actualización: 18 SEP a las 10:36 a. m.

Item Update.

Actualización: 17 SEP a las 2:41 p. m.

Item Update.

Actualización: 20 JUN a las 2:25 a. m.

RECRUITMENT REWORK:

- Unit cost has been upscaled to match the income of this campaign
- Upkeep proportion is higher. This means:
- Now, factions can only afford one unit at most settlements. No more big armies everywhere: you need to choose where to gather your forces
- Mass low tier recruitment as cannon fodder is no longer financially viable (at least in the early game)
- Mass knightly recruitment in late game is financially punished
- Stat difference between low tier and mid tier units is increased, making mid tier unit recruitment more relevant and forcing the player to make tactical decisions. This means knights aren't the only ones to make a difference: now, a sergeant unit might win you a battle
- Overall army composition is now more significant. Recruitment mistakes are heavily punished and even minor mistakes can be fatal, even when displaying a great strategy

Actualización: 20 JUN a las 1:14 a. m.

- Hotfix

Actualización: 19 JUN a las 4:58 a. m.

- Hotfix

Actualización: 19 JUN a las 4:51 a. m.

- Faction visuals rework.

Actualización: 16 JUN a las 5:11 a. m.

UNIT EDITOR UPDATE:

- All factions have custom units now
- Mostly cavalry for the Ayyubids, a more balanced roster for the Crusaders.

Actualización: 23 ABR a las 12:06 a. m.

- Thumbnail fixed

Actualización: 23 ABR a las 12:04 a. m.

- Conversion to new update

Actualización: 16 ENE a las 2:29 a. m.

- Thumbnail added
- New images added
- Fixed faction descriptions not showing up