Space Engineers

Space Engineers

RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
Viser 21-30 af 84 forekomster
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Opdatering: 4. feb. kl. 12:32

Security feature now server rdy
Grid exit glitch is fixed

Opdatering: 31. jan. kl. 13:49

!!! New security feature !!!

Players are not able to leave cockpit or seat while grid is in supercruise.
Never get lost in space, again!

Opdatering: 31. jan. kl. 10:17

Fixed a crash on dewarp at Offline or Server games (dedicated or torch was not affected)
Fixed warp counter if you leave enemy detect range. (You need to stop charging to get a reduced counter to prevent desync)

Opdatering: 30. jan. kl. 15:03

Added filtering for bots in multiplayer to get better network send performance

Opdatering: 30. jan. kl. 14:05

Hotfix for sending messages

Opdatering: 30. jan. kl. 13:48

another NoFSD Zone fix...

Opdatering: 30. jan. kl. 13:31

Fixed a crash if NoFSD Zones are set and grid is charging for warp

Opdatering: 30. jan. kl. 13:07

Switched from everyone does MatrixD calculation to only
helmsman does calculation method. This prevents wrong end positions
and allows better multiplayer integration.

I have done a lot of tests at a torch mp server
- Quit server while in FSD
- Join / leave game while in FSD
- FSD grid approach another player
- FSD grid leaves another player
- FSD grid passes another player but does not quit FSD

Fixes:
Collisions while in warp
Better warp start syncronization

Added features:
- There are now two ranges for enemy detection, one for warp interdiction another for delayed warp start
- Added inverse detection for steering

Opdatering: 16. jan. kl. 16:20

Fixed a bug that allowed higher speeds in gravity

Opdatering: 16. jan. kl. 15:06

Fixed false error message