DayZ
InediaPain
17개 중 1~10개 표시 중
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업데이트: 2025년 7월 14일 @ 오전 4시 17분

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InediaPain v1.7
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.7

업데이트: 2025년 6월 6일 @ 오전 4시 01분

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InediaPain
The mod has been updated.
🔥 HOTFIXES
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All changes and hotfixes from the past couple of days are reflected in the main patch notes for version 1.6:
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

업데이트: 2025년 6월 3일 @ 오전 6시 23분

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InediaPain v1.6
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

업데이트: 2025년 6월 2일 @ 오전 7시 18분

https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

업데이트: 2025년 6월 2일 @ 오전 3시 25분

업데이트: 2025년 4월 28일 @ 오전 3시 02분

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InediaPain v1.5
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.5

업데이트: 2025년 4월 8일 @ 오전 5시 07분

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InediaPain
🔥 HOTFIXES
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- Compatibility issues with the "TerjeSkills" mod:
* Fixed a compatibility issue with "TerjeSkills" related to the method `InediaPain_SyberiaCompatibility.GetSyberiaFractureChanceMultiplier()`, which occasionally caused log errors and sometimes even server crashes.
- Compatibility issues with the "Zens Immersive Login" mod:
* Added a delay for clearing Inedia-debuffs upon player spawn. This may help resolve the issue where players sometimes spawn with debuffs, which is likely caused by a conflict with one of the mods. Those who experienced this issue due to compatibility with the "Zens Immersive Login" mod and had to disable it - you can try enabling it again. I believe this compatibility problem should no longer occur.
- Compatibility issues with the "PercentageHUD" mod:
* A delay in the initialization of Inedia-badges has been added to resolve compatibility issues with the "PercentageHUD" mod, as well as with any other mods that override the "BadgesPanel" during the game's HUD initialization.
- The minimum damage threshold required to sustain deep wounds/gunshot wounds/internal bleeding has been significantly reduced for firearm damage. This should eliminate situations where a character did not receive a deep wound when armor was penetrated due to post-penetration damage reduction. It also prevented bots with reduced damage from causing injuries due to this threshold.
- The chance of receiving deep wounds from explosions, car collisions, and car accidents has been slightly reduced.

업데이트: 2025년 3월 24일 @ 오전 4시 46분

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InediaPain v1.4
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.4

업데이트: 2025년 2월 16일 @ 오전 10시 47분

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InediaPain v1.3
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.3

업데이트: 2025년 1월 30일 @ 오전 7시 10분

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InediaPain v1.2
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.2