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InediaPain
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Opdatering: 14. juli kl. 4:17

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InediaPain v1.7
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.7

Opdatering: 6. juni kl. 4:01

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InediaPain
The mod has been updated.
🔥 HOTFIXES
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All changes and hotfixes from the past couple of days are reflected in the main patch notes for version 1.6:
https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

Opdatering: 3. juni kl. 6:23

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InediaPain v1.6
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

Opdatering: 2. juni kl. 7:18

https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.6

Opdatering: 2. juni kl. 3:25

Opdatering: 28. apr. kl. 3:02

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InediaPain v1.5
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.5

Opdatering: 8. apr. kl. 5:07

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InediaPain
🔥 HOTFIXES
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- Compatibility issues with the "TerjeSkills" mod:
* Fixed a compatibility issue with "TerjeSkills" related to the method `InediaPain_SyberiaCompatibility.GetSyberiaFractureChanceMultiplier()`, which occasionally caused log errors and sometimes even server crashes.
- Compatibility issues with the "Zens Immersive Login" mod:
* Added a delay for clearing Inedia-debuffs upon player spawn. This may help resolve the issue where players sometimes spawn with debuffs, which is likely caused by a conflict with one of the mods. Those who experienced this issue due to compatibility with the "Zens Immersive Login" mod and had to disable it - you can try enabling it again. I believe this compatibility problem should no longer occur.
- Compatibility issues with the "PercentageHUD" mod:
* A delay in the initialization of Inedia-badges has been added to resolve compatibility issues with the "PercentageHUD" mod, as well as with any other mods that override the "BadgesPanel" during the game's HUD initialization.
- The minimum damage threshold required to sustain deep wounds/gunshot wounds/internal bleeding has been significantly reduced for firearm damage. This should eliminate situations where a character did not receive a deep wound when armor was penetrated due to post-penetration damage reduction. It also prevented bots with reduced damage from causing injuries due to this threshold.
- The chance of receiving deep wounds from explosions, car collisions, and car accidents has been slightly reduced.

Opdatering: 24. mar. kl. 4:46

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InediaPain v1.4
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.4

Opdatering: 16. feb. kl. 10:47

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InediaPain v1.3
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.3

Opdatering: 30. jan. kl. 7:10

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InediaPain v1.2
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.2