Left 4 Dead 2

Left 4 Dead 2

Immersive Fall Damage
Wyświetlanie 1-10 z 10 pozycji
Aktualizacja: 12 stycznia o godz. 15:00

-Added extra check to ensure functionality

Aktualizacja: 9 stycznia o godz. 17:29

-Fixed animations being played when taking fall damage while being grabbed by a Smoker/Jockey

Aktualizacja: 15 grudnia 2024 o godz. 12:55

-Minimized animation delay
-Decreased water splash particle size (or attempted to)
-Weapon switch fix (?)
-Made weapon deploy animation after getting up more consistent

Aktualizacja: 10 grudnia 2024 o godz. 11:28

-Fixed potential errors when taking fall damage and dying (?)
-Disabled functionality in Rocket Dude

Aktualizacja: 8 grudnia 2024 o godz. 8:27

-Animation no longer plays when getting punched by a Tank or bumped by a Charger and taking fall damage, particles and sound will still play though

Aktualizacja: 7 grudnia 2024 o godz. 13:38

Aktualizacja: 7 grudnia 2024 o godz. 13:35

-Animation now plays when falling and getting incapped

Aktualizacja: 6 grudnia 2024 o godz. 5:25

-Slight cleanup
-Now if under the effects of adrenaline, you will no longer stagger, and if fall damage is higher than 15, a different animation will play which is faster
-Reduced movement restrictment time, you should be able to move a bit earlier now
-Made it so that the sound and particle effect still play when falling and getting incapped

Aktualizacja: 5 grudnia 2024 o godz. 4:40

-Fixed some weirdness when receiving fall damage due to a Tank punch or just being immobilized in general

Aktualizacja: 4 grudnia 2024 o godz. 17:13