Black Mesa

Black Mesa

BMCE:R Addon - Black Mesa Character Expansion Revised Advanced
1-10 van 38 items weergegeven
< 1  2  3  4 >
Update: 1 okt om 0:38

ver01102025:
- Adjusted alive reporter male to appear in ST E ordinance storage, construction worker will appear in WGH A plot twist instead;
- Fixed fireman MOPP hood normals missing.

Update: 26 sep om 14:27

ver27092025: Added beanie hats for some workers and fixed Transit Authority female using wrong model of gloves.

Update: 21 sep om 14:12

ver21092025.hotfix5: Deleted loose bracket on character manifest which resulted to screw up characters appearances.

Update: 21 sep om 3:02

ver21092025.hotfix4: Prioritized "ragdoll" sequence on FRTOU female guard (however may not be necessary).

Update: 20 sep om 12:10

ver20092025.hotfix3: Minor fixes in character manifest.

Update: 20 sep om 10:26

ver20092025.hotfix2:
- Packed all sounds into .vpk file;
- (Hopefully) fixed female FRTOU guard gestures in FAF A bunker.

Update: 20 sep om 9:36

ver20092025.hotfix: Fixed nose_d_man to nose_d_max in character manifest and added empty holster by default for hurt female guards to prevent appearing undefined instances of their corpses without holsters (guards should have empty holsters even off-duty, no?)..

Update: 20 sep om 9:22

ver20092025:
- Deleted on all HEV guards nameplates, since their removal in patch 6;
- Revised face 30_d_alt2 more unique and replaced blond male m_adrian_d face to m_kenny_d face;
- Also minor additions on character mainfest - Replaced Hunter into HEV FRTOU (what the most placement for him you think?) and added more HEV FRTOU guard instance into Further Data.

Update: 17 sep om 7:45

ver17092025:
- Adjusted all glasses on all female guards as normally intended;
- Fixed wide-shouldered idle animation of female FRTOU guard (but ticking shoulders with handgun holding is currently still unfixable);
- Fixed firewoman formal and casual bodies using wrong OG FR reskin versions.

Update: 14 sep om 12:05

ver14092025: Included patch for Sound Design Overhaul, when you using it. Just go to folder "SoundDesignOverhaul_Patch" and drag that folder to custom, it would ask you to replace files, click "Yes".