Garry's Mod

Garry's Mod

Cold Autumn
Showing 1-6 of 6 entries
Update: 31 Oct @ 2:39pm

  • Fixed the location of point_message in the developer room
  • Displacements size adjustments

Update: 3 Oct @ 4:12am

  • The navigation mesh on the map has been expanded
  • The ambient system on the map has been changed: now you have the ability to disable the ambient launch relay within 10 seconds after spawning on the map, in which case, the ambient won't play until you enable the relay and the timer again; the timer responsible for restarting the ambient has been increased to 10 minutes
  • The map was recompiled with the -SoftenCosine and -AmbientOcclusion parameters
  • The ventilation in the underground room of storage has been redesigned
  • Propwork (changing the position of old props and adding new props)
  • The nodegraph on the map has been adjusted
  • Anomaly-fixes

Update: 13 Aug @ 7:48am

  • FarZ is now enabled on the map, it has a value of 6160 units from the player
  • All displacements on the map have been reworked, multiple anomalies in lighting and displacement positions have been eliminated
  • 3D Skybox has been significantly reworked
  • Now for all prop_static and info_overlay the fademaxdist value is 4096 and the fademindist value is 3584
  • Reworked lighting on prop_static in some places on the map
  • Fixed lighting anomalies in some places on the map
  • Propwork (changing the position of old props and adding new props)
  • Now props like "st_bush" and "st_trees_kamish" cast shadows
  • The bridge in the central storage has been converted to prop_static in order to avoid anomalies with it
  • The passages into the cave have been expanded, now NPCs and the player will be able to enter the cave freely and without the need to crouch
  • Entity light at the exits from the cave to the bonfire replaced with light_spot
  • The navigation mesh has been expanded
  • The white lamp that lights up when the engine is on above the elevator in the central storage now has its own shadow effect from the lamp (like the red lamps in this map)
  • Fixed mismatch of fog parameters in env_fog_controller and sky_camera
  • Added func_detail_blocker around the central storage pier
  • Now all env_sprite have: GlowProxySize equal to twice of their scale; disablereceiveshadows equal to 0
  • Fixed ambient_generic settings that have Flag Play everywhere
  • Anomaly-fixes

Update: 15 Jun @ 4:16am

  • Added navigation mesh
  • Optimization has been significantly improved
  • All lightmaps have been completely remade
  • Completely reworked lighting on all prop_static
  • Fixed lighting anomalies in some places
  • Completely reworked nodegraph on the map, added .ain file into addon
  • The system for playing audio recordings on the map has been remade, while maintaining the same functions
  • The background music system on the map has been remade, while maintaining the same functions
  • Propwork (changing the position of old props and adding new props)
  • The structure of the tunnel monorail train has been slightly changed (the passage to the platform has been widened)
  • The displacements on the banks have been slightly changed
  • Added hint in the developer room
  • Some infodecals have been converted to info_overlays to avoid anomalies
  • env_cubemap has been moved
  • The "firstfriend" texture has been moved
  • Some anomaly-fixes
  • Added Rozzie kill function
  • Decreased chance of the game crashing when playing on a map

Update: 3 Dec, 2024 @ 3:13pm

  • Some props and decals have been moved
  • Fixed lighting and shadows of some props on the map
  • Added func_detail_blocker to the red container outside the storage
  • Pressure mini-anomaly now has the ability to deal damage to the player and NPCs
  • Increased chance of the game crashing when playing on a map

Update: 30 Nov, 2024 @ 12:47pm