Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Mortiso realism overhaul
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Update: 26 Dec, 2024 @ 11:12am

-hotfix for fatigue morale penalty. Mod is intended to no have fatigue morale penalties as combat fatigue penaltis now are much drastic and also nobody can be scared of being just exhausted, even in the other corner of the map out of danger.

-hotfix for medum chariots speed. It was 2,8 instead of 3,8.

Update: 23 Dec, 2024 @ 11:52am

Update: 21 Dec, 2024 @ 8:26pm

Update: 19 Dec, 2024 @ 2:49pm

-Hotfix for bronze income through influence

Update: 18 Dec, 2024 @ 2:42pm

-New upkeep and influence system.

Update: 12 Dec, 2024 @ 2:51pm

-Adjusted workforce needs for buildings and colonization costs.
-Now population surplus or lack affects recruitment costs (both positive and negative).

Update: 11 Dec, 2024 @ 5:39am

-Hotfix for some sea people invasions values (still looks like the game is having control over some values in the script, like number of factions or number of waves the script can trigger between others)

-Hotfix for Alassiya starting position. Now is Merneptah subject.

Update: 10 Dec, 2024 @ 4:13pm

-Historically accurate (As far as I could collect info) starting positions for factions. For example All governors of Egyptian provinces are now subjects from Merneptah, Mycenae controls Peloponesos, etc.

-Historically accurate timeline for sea people's and nomads invasions (Most of them) Chronollogy for Aegean factions is a mess because we have the Troy war around 1185 B.C. but also the destruction of most Mycenean cities was before around 1200 B.C...

-Minor changes for disaster events, such as duration or destruction effects

Update: 4 Dec, 2024 @ 3:43pm

New more historical unit size

New terrain effects for units

Poison effect on arrrows deleted

Update: 4 Dec, 2024 @ 11:45am