Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

63 ratings
Mortiso realism overhaul
5
5
2
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, overhaul
File Size
Posted
Updated
767.538 MB
30 Nov, 2024 @ 11:05am
8 Oct @ 3:09pm
45 Change Notes ( view )

Subscribe to download
Mortiso realism overhaul

Description
09/10/2025 Sea Peoples update. Includes new historical units for peleset faction and Sea Peoples roster, including real tribe or nationality names an their appearence based on depictions identidied of them and archeological artifacts.

WARNING!: The mod has experimental much bigger maps (around 2,2x2,2km). Some maps have very uncomfortable deployment zones or edges not well shaped, most of them the refurbished Troy TW ones. You can use the mod linked to play a battle that you found horrible to set up in big size:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3299375127

I want to present to the Total War comunity a realistic and historical accurate aproach to a bronze age videogame, and this time in a much better engine than their predecessors (thanks to Sofia team and all the improvements that came from the Warhammer series).

NOTE: Required mods are a selection of mods that improve the realistic looking objective of this mod, but they aren't strictly necessary.


I'm historian, reenactor, experimental archeollogy specialist and professional athlete and with this project I aim to make the most realistic possible experience in the newest TW engine settled in the Bronze Age collapse. Here I will use my knowelledge not to make a "fun" or "balanced" game; instead I'll try to show in the best way the game engine can offers to the players the experience of bronze age warfare, diplomatics and kingdome management. To make this I use as base researchs, experiments and my experience working with weapons, testing them and all combat and warfare training I developed.


Historical start position for factions (No more atomized Egypt). Historical sea people an nomads invasions. All 12 turns per year based. Campaigns now depend much more on economy, politics, diplomacy, population growth and hapiness than in military expansion. Now it's much more difficult mantain big prolonged campaigns forcing you to make peace treaties or prepare campaigns seriously before start a war. Now economy is more unstable if you don't take care of it. Edicts can help you to recruit or improve economy and some of them have increased bonus and penalties. In the photos I'll show you wich campaign settings in my oppinion give a more realistic timeline and movement ranges, better suited for this mod. Some units take more time to train and also buildings are more expensive and take longer time to improve or construct. It's very important now make decissions on where you put your resources.

Battles now have more realistic formations effects, projectiles speeds and ranges are adjusted to real values. Weapon damage also. Equipment differences between units like different types of armors, shields or weapons have a big impact in things like lethality, damage, morale, projectiles... Morale is much more dynamic. Charges in base game are represented more like a cinematic thing than their real effect. I supresed the automatic charges (not a common thing in battlefields of any period) and charges are now an ability to choose. (It doesn't appears in campaign and I still DKW) Now they are dangerous for both atacker and defender being a reckless decission if you don't use it precisely. Combat fatigue and unit experience now have much more importance than in the base game. Chariots aren't the unit to deal with everything anymore and they are much more weak to projectiles and can be easily disrupted or destoyed if they are launched to well equiped or formed infantry lines. The new unit characteristics makes you rely more on a combined arms than on elite units.

Cavalry is for develope in the future. I found info and depictions of this very early cavalry. It will be inplemented in future updates.

I added hundreds of different changes in game battles and campaign, but it's impossible to show each of them here (accuracy, attack, mass, kill chance, projectile block, speeds and so on.) Check discussions for more campaign and battles info and also to discuss them.

This is the first beta version. I hope to be able to add more features to the campaign, solve problems like the charge ability for campaign battles and improve overall. I'm open to suggestions and changes if they have a realism aim. This is not a mod for balances, fun features and quick satisfaction sorry.

Enjoy.

Popular Discussions View All (4)
8
29 Sep @ 1:26pm
Battle physics, stats and mechanics changes
Mortiso Linkon
0
4 Jun @ 12:01pm
Multiplayer Battles/Campaigns.
Mortiso Linkon
0
1 Dec, 2024 @ 1:07am
Work in progress
Mortiso Linkon
127 Comments
Mortiso Linkon  [author] 22 Sep @ 3:30pm 
@Zeikko_ if you want to play with extended Panteons load it after MTW beta.
Zeikko_ 22 Sep @ 9:35am 
Is there a correct order in which to arrange the mods in the launcher?
Mortiso Linkon  [author] 21 Sep @ 2:07pm 
@eduardo.tapiale Yes. I'm reading hundreds of original sources and searching in museums databases (for example past week I checked 800 mesopotamian seals from the late bronze age) so it is a necessity to include cav if it was used at that times, and also represent them as close as possible to the real counterparts with the info avaliable.
eduardo.tapiaie 20 Sep @ 3:08pm 
Thansk for this new updates Mortison, you mod is really good.And with the new addition of bronze age proto-cavalry units, the game will be more interesting.
Mortiso Linkon  [author] 24 Aug @ 6:39am 
@renetschultz check description. Link to the mod needed.
renetschultz 24 Aug @ 5:24am 
Enjoying the mod but If I dont want to play with the larger maps, what files do I need to delete in the mod?
Mortiso Linkon  [author] 21 Aug @ 2:51pm 
It's complicated, time consuming and with a high bug chance. I need to edit every single unit through an script to make them have charge hability on the campaign.
Abaddon 21 Aug @ 7:24am 
Hi Mortiso, great mod, Have you had a chance to allow for the charges in Campaign? I know it says no in the description, but that has been up for a while. Not sure if it just has not been updated or not. Thanks!
Mortiso Linkon  [author] 3 Aug @ 7:12am 
I need time
Euridamo 2 Aug @ 12:33pm 
Hey friend, will you reskin all factions and general bodyguards too? Those pics look awesome.