Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Mortiso realism overhaul
Visar 11–20 av 45 poster
< 1  2  3  4  5 >
Uppdatering: 12 jul @ 3:56

-6 new historical skins for egypt (medjay, sherden and other regular troops)

-Fixed bug of egyptian elite royal archers not having ammo

Uppdatering: 8 jul @ 15:07

2 New historical skins for egypt

Uppdatering: 29 jun @ 15:09

-New historical skins for some habiru and shasu units, one for egypt.

-Increased spotting range

Uppdatering: 21 jun @ 5:55

-Melee attack stats changed to avoid units use minimum melee attack most of the time. Now the engine relies more on weapon melee iterations than attack chance itself.

-New historical unit skins for Canaanite factions. Also their stats now match better equipment.

-Very light non shield and small shield units now leave more spacing in engagements to better simulate the distance they leave to avoid enemy attacks due to their lack of protection.

Uppdatering: 14 jun @ 13:17

-New historical skins and stats for shirdana.

-New skin for mycenae

-New damage system relying more in fatal hit chances and less in damage.

-Some skins bugs cleared

-Now archers need to have in own sight enemies to fire over them (at least as far as I was able to edit in projectile properties). Arcing shots now are less effective

Uppdatering: 11 jun @ 14:38

-Improved chariots to help them to always disengage even when they get stuck into formations. Also skirmisher chariots perform better their role.

-Units rally much more less. Players report scatered troops around the map are uncontrolable and unefficient.

- 2 New historical skins with their adapted stats for Sherden and Isuwan

Uppdatering: 8 jun @ 9:53

-texture bugfix
-new shirdana unit

Uppdatering: 8 jun @ 5:22

-New skins and stats for some sherden units.

-Updated unit spacing and entities

Uppdatering: 5 jun @ 12:22

-Added new skins for achaean units.

-Building cost more progressive

Uppdatering: 3 jun @ 16:54

-Added new sherden units