Counter-Strike 2

Counter-Strike 2

[1v1v1v1]RuinsConfront
Showing 1-10 of 10 entries
Update: 11 Feb @ 10:22pm

- Version 3.0.7 -
Map Update
  • Remove the corner decoration of the die.
  • Remove all the wrong grass on the map.
  • Adjusted the subtle layout of the lowest level of the central site.
Other
  • Added map radar .
  • Fixed a bug with light reflection.

Update: 10 Feb @ 4:29am

- Version 3.0.4 -
Map Update
  • Added map in the map selection screen.
  • Adjusted the subtle layout of the lowest level of the central site.
Other
  • Fixed a BUG that could get stuck at birth points.

Update: 9 Feb @ 8:21pm

- Version 3.0.3 -
Map Updating
- Added all wooden Bridges against the map edge of the two wooden post pillars.
- Added a mysterious statue on the lowest level of the central ruins and a lighting system.
- Added edge finishing to the highest level of the central site.

BUG Fixing
- Fixed a BUG that could cause stalling when moving around the middle edge of the central site.
- Fixed a BUG where the wall map on the highest level of the Central site flickered.
- Fixed a BUG where tiles flicker on the top four doors.
- Fixed a BUG that might not end a session properly.

Future updating plan

- Added edge finishing to the outermost walkway.
- Adjusting the box blocking the way near the stair post.
- Adjust the reflex system.
- Adjust BOT pathfinding (if possible).
- Fixed the stuttering BUG when walking from the middle to the upper stairs.
- Surface number optimizes performance.

Update: 9 Feb @ 5:42am

-3.0.1 -
Thanks to the players who have always supported me. Now, the map is getting an epic makeover.
Once again, I offer my sincere electronic bow.
The map will be continuously improved. This update is her new starting point, not the end!



Map Update:
- Update map styles to de_ancient and de_aztec legacy styles.
- Special marks have been made near the player's Spawn.
- The hostage rescue area, bomb disposal, and hostages were removed to accommodate the new gameplay.
- One box on the ground floor was removed because it overlaps with the pillar of the staircase.
- Remove the top cover.
- Added three trees and grass to match the new style.
- Added the prompt for CT Spawn. Can guide the player to the correct T-camp.

Gameplay Experience Update:
- Now the original gameplay of the map is back! Four players fight each other, and the last survivor wins!
- There will be no more switching sides.
- The number of rounds is 30.

Update: 8 Feb @ 7:33pm

[Test Of Uploading]

Update: 8 Feb @ 6:43pm

[Test Of Uploading]

Update: 13 Dec, 2024 @ 8:33pm

- 2.5.1 -
BUG fixes:
- Fixed a BUG where hostages could not be rescued.

Update: 8 Dec, 2024 @ 5:08am

- Version 2.5 -

Thank you for your feedback and suggestions.
I'm here to offer a virtual bow of thanks.
Looking forward to the future development of this maMap update:
- Remove Molotov cocktails from the lowest floor of the central building.
- Added a bomb disposal device on the middle floor of the central building (for hostage rescue).
- Remove the Negev from the top floor of the central building.
- We have a hostage on the top floor of the central building.
- Added a hostage rescue area at the corners of each of the four birth locations.
- Changed the ladder collision to make the player's climbing action trigger point more reasonable.

Gameplay experience update:
- Map changed to Hostage rescue mode. Killing other players is no longer the first element of victory, only the player who rescues the top hostages back to either side's birth point can become the winner.
- Added the reflection effect of the scene, without incident, any weapon skin can now reflect in any playable area of the map. And the mask of CT can also reflect the game scene.
- A message is displayed at the beginning of each turn.

Update: 30 Nov, 2024 @ 3:36am

Thank you for your support of this map!
I took advice and made the following changes!

Map update:
- Adjusted the position of the bottom box.
- Adjusted the size of the bottom box.
- Adjusted the height of the lowest box so that players can cover their entire body without crouching.
- Added two boxes in the bottom layer. Gives players more cover when moving from birth point to central building.
- Added a wall around the top floor.
- New lights were installed on the middle floor of the central building.
- The painting on the bottom wall of the central building was removed.
- Spun a piece of paper posted on a wall somewhere. I got it right.
- Straightened the bottom box of the central building so it is in the center of the map.

Gameplay Update:
- Replaced all players' initial equipment. Now we don't have to pick up weapons from the ground.
- All players now have unlimited spare ammunition.
- Round time is now 60 minutes.
- Players are now hostile even if they are on the same side. (Radar marks and team logos cannot be seen)
- Now have dumb bots that can fill the number of people.

Other updates:
- Changed the positions of [team_select], [end_of_the_match], and [counterterrorist_team_intro]. Make all character models close to the ground and get a better look and feel.
- Fixed a BUG that could appear in the 2nd spawnpoint stucking ceiling.
- Adjusted the orientation and position of the four birth positions. No player can now be killed directly at spawn.

Update: 27 Nov, 2024 @ 5:23am

- Vision 2.3 -

Created [S.W.A.T Training]FourPlayersBattle.