Victoria 3
Grey's Urban Synergy Unleashed
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Обновление: 5 авг. в 22:56

V1.4 (still)
- Added swift merchant marine prestige good to Panama-Suez company

Обновление: 16 юли в 1:08

V1.4 (still)
- Manually forces the AI to stop subsidizing buildings it shouldn't
- No longer touches the default strategy

Обновление: 14 юли в 20:37

V1.4 (still)
- Updated all localizations for new content
- State traits which improve electricity output now also improve high voltage electricity output
- Bug fixes to new company founding requirements
- Large ports that are subsidized will be checked once per year and have subsidies forcibly turned off to avoid issues
- Tech bonuses to port throughput heavily nerfed
- Port bonuses to urban centre throughput heavily nerfed
- Urban centre bonuses to light industry halved (industrialised China will still be strong, that's life)
- Urban centre construction penalties rebalanced (thanks ziqibielai for providing *helpful* information)
- Auto-expand triggers properly extended to hydroelectric power plants

Обновление: 13 юли в 6:01

V1.4
- MAJOR: Added 3 new companies that address urban synergy buildings
- Reduced urbanization from ports now that they're unlimited
- Reduced power plant workforce requirements in line with vanilla
- Public Greens now reliably limited by urbanization and arable land
- Tweaked clippers and logistics trade conditions to improve trade functions
- Pops can consume merchant marine for leisure if there's nothing else around
- Ensured trade centers cannot become stuck and unable to hire

Обновление: 10 юли в 21:17

V1.3 (still - 1.3.8)
- Updated for all 1.9.6 changes
- Public Green output and employment rebalanced
- Issues with inland trade centres in river provinces fixed
- Trade Centre pm management improved

Обновление: 5 юли в 19:39

V1.3 (still)
- Updated all harbour state traits.

Обновление: 4 юли в 21:49

V1.3 (still)
- Ports throughput bonus to urban centres is now workforce based
- Both Ports provide an unscaled +10% to urban centres (cities on a river and a coast stack)
- Ports provide some immigration attraction
- Port transport and logistics outputs reduced
- Power grids key off hydropower now
- UC's give workforce scaled throughput bonuses to power grids from arcades and streetlighting
- Power grids give workforce scaled throughput bonuses to power plants (1% to thermal, 2% to hydro)
- Power grid workforce requirements reduced
- Public Greens give a level scaled throughput bonus to UC's off of Seasonal Festival
- PG input resources rebalanced to favour paper more
- UC's current bonus to PG's now scales from 1%->2% as you progress through the base PM's
- UC scaling migration attraction reduced
- Urbanization from company HQ's reduced
- Gov admin workforce requirements from secondary PM's reduced
- Owner building PM's for all government types aligned

Обновление: 29 юни в 6:43

V1.3 (still)
- Adjusted migration attraction bonuses from urban centres
- Added French localization by Zhikan

Обновление: 26 юни в 21:58

V1.3 (still)
- Default AI strategy updated for 1.9.4
- Public Greens max level now limited by size of the urban centre
- Port profitability rebalanced
- Rail, & Government buildings rebalanced to use fewer people
- Railways now consume merchant marine for higher logistics pm's
- Urban Centers provide migration attraction (people want to live in cities)
- Fixed missing localisations and updated some translations

Обновление: 23 юни в 19:22

V1.3 (still)
- Fixed trade centre pm & hiring bugs
- Fixed modifier length for canal accident
- Updated all companies based on ports/shipyards, railways, or power plants
- Updated some localisations