Counter-Strike 2

Counter-Strike 2

Parvis
Showing 1-7 of 7 entries
Update: 29 May @ 4:02am

29.05.2025 Update

- Changed prop_static Shadow type to - Only Baked
- Flicks Flix Episode 2
Thanks to Eagle One Development Team, for providing useful videos in order to create better maps!

Feel free to drop feedback in the comment section of the item, as well, as the discussion thread!

Update: 26 Apr @ 7:08am

26.04.2026 Update

- Connected the CT Spawn area to the middle of the map.
- Added two more spawn points for the CT side. ( Total of 4 )
- Connected the T Spawn area to the middle of the map.
- Added two more spawn points for the T side. ( Total of 4 )
- Reworked the T Team select area.
- Worked with prop_static. ( Removed and added new ones. )
- Removed and added new overlays. ( Graffiti and paint. )
- Changed the ''Projection distance'' for Overlays to 16.
- Added Projection target for Overlays.
- Adjusted visibility_hint placement and added new ones.
- Added prop_physics_multiplayer for interactive props around the map.

Huge thanks to - Eagle One Development Team for their tutorial videos. Check them out if you have not yet!

If you have any feedback, let me know!

Update: 4 Dec, 2024 @ 10:49am

04.12.2024 Update

- Increased middle wall height from x48 units to x52 units
- Adjusted prop_static brick model placement.
- Added a few more prop_static models
- I adjusted the info_partical_system placement and changed the sparkle animation it had.
- Reduced graffiti amount by replacing the decal/overlay with paint. The city is trying to fight against the crisis of graffiti taggers around the area. Part of the map lore.
- Increased env_combined_light_probe_volume count from 1 to 5
- I worked with light_environment properties and placement at the level. As well, as rotation.
- Added new skybox ( The Sky Is On Fire [polyhaven.com])
- Added light_omni2 and light_barn for cab headlights.
- Added fallen tree on the mid rock, so you can pass it from middle of the map.
- Increased brightness for post-process volume.

Huge thanks to leplubodeslapin for providing amazing feedback, and support on working with the third update, hopefully not the last!

If you have any feedback, let me know!

Update: 26 Nov, 2024 @ 12:32pm

26.11.2024 Update

- Reworked the top and around of the bricked building
- Added more detail with prop_static to the map.
- Changed the light model for streetlights.
- Changed a few graffiti overlays and added a few more.
- Two taxi cars for each spawn were added as covers. Testing out a feedback suggestion.
Feedback video provided by Sky, video , check him out, he maps as well!
- Two spruces (tree) were added as extra cover for each spawn site. ( Inside the middle area.)
- Added more info_partical_system and point_soundevent

If you have any feedback, let me know!

Update: 22 Nov, 2024 @ 1:57am

22.11.2024 Update EXTRA

- Updated the pictures

If you have any feedback, let me know!

Update: 22 Nov, 2024 @ 1:56am

22.11.2024 Update

- Middle wall around the park decreased in height to x48units from x56units
- light_omni2 removed from lamps in the outside area, on the walls. Light is left on the prop model itself.
- Added bots to the level. (point_nagivation)
- Added extra cover for both spawn sites. With an opened garage that has a van halfway parked in. The garage is not enterable.
- New intro for the Terrorist team.

If you have any feedback, let me know!

Update: 19 Nov, 2024 @ 11:45am

Created Parvis.