Total War: WARHAMMER III
Battle Weather Overhaul
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Обновление: 25 мар в 13:11

Обновление: 9 мар в 16:15

MAJOR UPDATE
Gave a second pass to all Naggaroth environments.

Major Monogod Corruption overhaul:

- Monogod corruption is a lot more elaborate and varied depending on where you are in the world. Generally speaking, all areas of the world will have 2 different environments per monogod, adding much needed variability. Visually, monogod corruptions will now make use of a lot of different chaotic skyboxes, in addition to the vanilla ones.
- Moderate areas: the following regions will have a tamer and more contained vibe while corrupted, though still feeling chaotic and unnatural: Empire, Sylvania, Bretonnia, World’s Edge Mountains, Kislev, Badlands, Nehekhara, Darklands, Mts of Mourn, Cathay, Lustria and most of Naggaroth.
- Due to the heavily magical nature of Ulthuan, monogod corruption will be more chaotic here. For similar reasons (but different visually), Athel Loren now has very otherworldly corruption (this includes Undivided corruption as well).
- Norsca, the Great Bastion map and northern Naggarothi maps will have a very Chaotic feel. I have also added a new Undivided Corruption environment to Norsca.

I will soon update my extensive gallery, but here’s a preview of some of the new Corruption environments: https://imgur.com/a/2KEZ1IJ

Обновление: 3 мар в 13:08

Pushed a quick update with a bunch of minor tweaks. All the Empire nights are brighter.
Also i added Lightnings to several kinds of rains. Their intensity depends on the kind of rain.

Обновление: 16 фев в 4:00

Other Update where:
- gave a second pass to Badlands and Nehekhara, adding a bunch of new environments to each and tweaking the current ones (including the nights)
- added a second environment of Skaven Corruption to every area of the world. This should make fighting battles in areas with heavy Skaven Corruption a bit less repetitive. The new environment is a cloudy night battle with Morrslieb shining bright. You'll get corresponding weather (snow, rain, warp ash ecc) depending on where you are in the world.
Here's a few examples: https://imgur.com/a/hItIze6

Обновление: 10 фев в 15:05

Another major update, with a second visual review and pass given to: Norsca, Athel Loren, World's Edge Mountains. Also, these areas had fewer environments than the rest (6-8 total) so all of these areas have also recieved 4-5 brand new environments to their pool, bringing them up to the current average standard of 11-14 in total i want to give each area.
I'm keeping the nights at a total of 3 like before, meaning that the day:night ratio is definitely higher now with more diurnal environments added. As a result nights are certainly less frequent than before, though ultimately it is up to the RNG god to decide.

I have also big plans for the various corruptions. I consider Vamp corruptions with now 3 different distinct environments (as well as the regular night maps of those areas) to be complete and very varied.
However, Skaven and the Monogods have only 1 skybox currently, and even if vary quite a lot the kind of wether within that same skybox, they can get very repetitive during a playthrough.
Once i finish my second pass with ever area, i have already quite a few ideas on how to give more varied environments to these corruptions types. If you play around with Skaven corruption within the Empire, you'll already get my second Skaven Corruption environment i've been testing and working on. You can get some previews here: https://imgur.com/a/QjP1loe

Обновление: 2 фев в 15:25

Major Update
So i'm in the process of slowly revising the entire mod, giving everything a second pass, tweaking and improving everything, but also adding new environments to area, adding new skyboxes and weather effects and much more.

Major things that come with this update:
- added a bunch of brand new skyboxes to the game. Some of them are unique to Cathay (3k fans will be happy!).
- gave a major second pass to the following areas: Cathay, Ulthuan, Bretonnia, Lustria.
- tweaked a lot of the night environments, especially those that have rain
- tweaked the weather effects like snow and rain in order to make them still intense, but a lot lets obtrusive and easier on the eyes. This is most noticeable with the more extreme weathers like monsoon, heavy storms and blizzards.

I'll eventually update my extensive gallery with the new environments of the above areas as well as corruption types!

I have a huge list of things to do, add, change and improve for each area, and also for every corruption type. Will get there eventually!

Обновление: 26 янв в 6:17

Bunch of tweaks here and there and a few more major changes:

Gave a second pass to all the Empire environments (they were the very first I did ages ago). Added a two of new environments to the set, for a total of 13 (10 days, 3 nights).

Created a new, third environment exclusive to vampire corruption in the form of a bright but cloudy and gloomy night sky (inspired by my recent viewing of Nosferatu…). This night environment will also be present in Sylvania regardless of Vamp Corruption. As always, it can be accompanied by also rain or snow depending on the region.

Обновление: 12 янв в 8:14

More and more tweaks here and there.
Also made all corruption environment in WakaWaka's maps more variable, in line with vanilla maps.

Обновление: 8 янв в 15:48

Added Wakawaka's latest WE maps.
Minor tweaks here and there.

Обновление: 27 дек. 2024 г. в 13:51

Relatively minor update addressing to a very small extent, the brightness of night maps.
- very slightly increased the brightness of every night environment.
- tweaked and reduced the dynamic cloud effects on the ground of most environments, as it was making some darker than it should have been.