Total War: WARHAMMER III

Total War: WARHAMMER III

The Royal Armoury of Bretonnia: REINFORCED EDITION (Patch 6 Ready)
Visar 1–10 av 12 poster
< 1  2 >
Uppdatering: 10 jan @ 9:07

Upgraded typescript framework

Uppdatering: 10 jan @ 6:45

Upgraded typescript framework
Prevented AI lord to double equip their legendary items

Uppdatering: 29 dec, 2024 @ 17:33

optimised some functions still too slow to run for better MP campaign experiencejavascript:SaveChanges()

Uppdatering: 27 dec, 2024 @ 8:31

fixed red X if player defeats AI faction and in such a way their faction is completely destroyed

Uppdatering: 27 dec, 2024 @ 0:52

Massive performance boost thanks to caching algorithm in some of the Armoury operations
From ~100 seconds down to 40s during a turn
Should prevent prevalent desync because of the last update before this.

Uppdatering: 26 dec, 2024 @ 0:22

Compatibility with The Dukes of Bretonnia [BETA]
[NOTE: The lords included in The Dukes of Bretonnia [BETA] will not take advantage of the mod features unless another asset mods are made for them]

Added new items (Questing tabard)
AI algorithm optimisation on Typescript side
Added new algorithm to prevent an item drop to gone missing.

Uppdatering: 26 nov, 2024 @ 5:28

Bugfix for previous update, this should ensure that every ancillary reward from faction is distributed randomly to every lord (if the ancillary is defined as armoury item)

Uppdatering: 24 nov, 2024 @ 8:25

Optimisation in kitbash operations for AI factions that take advantage of lord kitbash system. This should reduces turn times and lag in multiplayer campaign that could lead to desync.

Uppdatering: 24 nov, 2024 @ 3:38

Implement feature. Faction ancillary from quest now awarded randomly to a lord that support kitbash system in faction.

Uppdatering: 23 nov, 2024 @ 19:36

Fixed a bug when a kitbashable lord received ancillary that is not compatible with his weapon slots by moving that ancillary to another kitbashable lord that is compatible