Total War: WARHAMMER III

Total War: WARHAMMER III

The Royal Armoury of Bretonnia: REINFORCED EDITION (Patch 6 Ready)
Viser 1–10 av 12 bidrag
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Oppdatering: 10. jan. @ 9.07

Upgraded typescript framework

Oppdatering: 10. jan. @ 6.45

Upgraded typescript framework
Prevented AI lord to double equip their legendary items

Oppdatering: 29. des. 2024 @ 17.33

optimised some functions still too slow to run for better MP campaign experiencejavascript:SaveChanges()

Oppdatering: 27. des. 2024 @ 8.31

fixed red X if player defeats AI faction and in such a way their faction is completely destroyed

Oppdatering: 27. des. 2024 @ 0.52

Massive performance boost thanks to caching algorithm in some of the Armoury operations
From ~100 seconds down to 40s during a turn
Should prevent prevalent desync because of the last update before this.

Oppdatering: 26. des. 2024 @ 0.22

Compatibility with The Dukes of Bretonnia [BETA]
[NOTE: The lords included in The Dukes of Bretonnia [BETA] will not take advantage of the mod features unless another asset mods are made for them]

Added new items (Questing tabard)
AI algorithm optimisation on Typescript side
Added new algorithm to prevent an item drop to gone missing.

Oppdatering: 26. nov. 2024 @ 5.28

Bugfix for previous update, this should ensure that every ancillary reward from faction is distributed randomly to every lord (if the ancillary is defined as armoury item)

Oppdatering: 24. nov. 2024 @ 8.25

Optimisation in kitbash operations for AI factions that take advantage of lord kitbash system. This should reduces turn times and lag in multiplayer campaign that could lead to desync.

Oppdatering: 24. nov. 2024 @ 3.38

Implement feature. Faction ancillary from quest now awarded randomly to a lord that support kitbash system in faction.

Oppdatering: 23. nov. 2024 @ 19.36

Fixed a bug when a kitbashable lord received ancillary that is not compatible with his weapon slots by moving that ancillary to another kitbashable lord that is compatible