RimWorld

RimWorld

Do Lovin' When Idle
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Update: 19 Sep @ 9:58pm
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Added the .api file that was missed during the process of reducing the mod folder's size.

Update: 19 Sep @ 8:01am
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Fixed an issue caused by a missing compatibility patch for Romance on the Rim.

Update: 18 Sep @ 10:06pm
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Optimize (For 1.6 Version Only)
Added a performance optimization for recreation jobs for idle pawns when the 'Recreation at 100%' option is enabled.
This changes the stat calculation from every tick to once per 150 ticks on average, reducing the total calculation load by about 80% (Test: 25ms -> 3ms).
Note: This optimization won't apply if another mod already patches the delta parameter.
With [sbz] Endless Recreation, this optimization is always active if the 'Recreation at 100%' option is on, regardless of the pawn's idle state.

Update
Reduced the 'IdleLovin' mood buff duration from 3 days to 1.5 days.
The duration is extended to 3 days if the pawn has a Love Enhancer (Royalty DLC).
Cleaned up the mod's folder structure by moving compatibility checks from LoadFolders.xml to assembly detection.

Fixes
Fixed the Yayo's Animation patch not applying correctly in 1.4 Version.

Update: 15 Sep @ 9:00pm
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Update
Changed the pregnancy chance of IdleLovin from 1% to 0.5%.

Fixes
Fixed a bug that prevented IdleLovin from starting correctly when the partner was sleeping.
Fixed a bug where the IdleLovin job would sometimes be triggered twice in a row.

Update: 14 Sep @ 11:40am
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(1.6 version only)
Added compatibility patch for the MultiFloors mod.

(All versions)
IdleLovin will now trigger more often.

Update: 11 Sep @ 7:50am
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Now, if Prepatcher is enabled, this mod can benefit from it in terms of performance.

Update:
The performance impact has been further reduced by separating the fail condition checks of JobDriver_IdleLovin.
Improved the translation output method and cleaned up the Language folder.

Fix:
Fixed a bug where the IdleLovin job would be immediately cancelled if the partner was reading a book.

Update: 11 Sep @ 7:27am
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Update: 1 Sep @ 1:54am
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Removes the conditional statement that checked the distance to the bed, which was added in the previous update.
(This will be provided as a mod setting in the future.)

Update: 31 Aug @ 8:08am
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Colonists now consider own bed within a 70-tile radius of their current position.

Fixed that occasionally interrupted another colonist's work task.
Fixed a bug where colonists would sleep when their schedule was not set to "Anything".
Fixed a null reference exception that occurred for colonists with no sleep need.
Fixed where colonists would not perform IdleLovin unless their schedule was set to "Anything" when used with the [sbz] Endless Recreation mod.

Updated for 1.4 and 1.5.

Update: 30 Aug @ 9:37am
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