Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Mothman
Showing 1-7 of 7 entries
Update: 9 Aug @ 11:39pm

Version 1.1.0:
- Added Codex support.
- Tutorial popup when gaining rot for the first time in a match removed.
- New special move: Totem. Mothman creates a totem that can be used as a spawn point for moths.
- New free action: Shoot, spends 1 bar to shoot all of the spawned moths as a free action.
- Added hit cancel states to all moves, so Mothman gets actions when hit cancelling on projectiles or armor.
- Flight can no longer be used if Mothman blocked on the previous turn.
- The opponent's Rot no longer decreases when Mothman blocks or is hit by a projectile.
- Wings of Desolation: when out of air options and using Super meter, now moves to the Supers section and changes icons to indicate it.
- Delve: now shrinks Mothman's hurtbox, invulnerability starting frame 6 -> 5
- Multiplication, Swarm and Decay no longer cut Mothman's momentum.
- Cripple: added hit cancel, hitstun 16 -> 11, removed block framekill
- Disfigure: IASA 28 -> 22 so the opponent doesn't get a huge punish for tech rolling it, 2nd hit block advantage -1 -> 0
- Gouge: knockback 5 -> 8, removed block framekill
- Scream: block advantage +2 -> +3
- Paralysis: the blink now resets Mothman's Y momentum, disables the opponent's burst during the stun, now knocks down if the opponent isn't hit after the stun ends.
- Multiplication/Swarm: added Totem toggle to spawn moths either on Mothman or at the totem.
- Multiplication: now self interruptable, to allow switching the Totem toggle between moth spawns
- Moths: can now be hit during Ravage/Shoot, no longer apply Rot by proximity when popping because it was super jank, improved shot particle effect, added spawn SFX and VFX
- Darkness Dive: hit advantage now scales with the opponent's Rot. For reference, returns to neutral at 0 Rot and gives the original +9 knockdown at 3 Rot.
- Regeneration rework: no longer costs meter, now converts Rot into meter at a rate of 1 Rot = 0.25 meter. Changed momentum properties.
- Fixed a bug where following moths and the Intoxicate cloud disappeared if they touched the stage walls.

Update: 6 Aug @ 10:26pm

Version 1.0.3:
- Tentative fix to the flight in hitstun bug

Update: 25 Dec, 2024 @ 6:51pm

Version 1.0.2:
- Fixed free moths not being colored after the player's style.
- Fixed the rot explanation popup showing even when no rot has been built, now waiting until rot has been built on either player to appear.

Update: 14 Dec, 2024 @ 4:02pm

Version 1.0.1:
- Import folder added, drastically improving the character's load times.
- New move: Delve. Mothman dives into the ground and travels a short distance while invincible to high and mid attacks. Builds 1 Rot when used.
- Removed Mothman's Super Fall.
- Mothman's opponent hitting him with Burst no longer fully clears their Rot.
- Idle animation start frame: 18 -> 6; this has no effect on gameplay outside of Mothman now slowing his fall with the idle's flap after a jump.
- Wings of Desolation and Stalk no longer have counterhit state for their duration.
- Cripple: 1 -> 2 proration
- Updraft, Backdraft, Shriek: 0 -> 1 proration
- Graze: 6 -> 7 startup
- Gouge: downwards force speed: 4.0 -> 6.0
- Scream: IASA 19 -> 25
- Paralysis can now hit grounded opponents while airborne.
- Scream and Shriek now apply self Rot when used.
- Intoxicate: Spawn speed increased (X multiplier: 0.08 -> 0.12, Y multiplier: 0.06 -> 0.09), cloud air friction: 0.3 -> 0.1
- Rebirth is now punishable on block.
- Tech Jump: IASA 20 -> 19, X movement multiplier: 0.7 -> 1.0
- On-screen popups during predictions explaining the important mechanics added.

Update: 30 Nov, 2024 @ 9:33am

forgot to actually upload the patch oopsies

Update: 27 Nov, 2024 @ 11:24am

Version 1.0: Post-Jam fixes version
Various damage buffs:
- Wing Sweep: 80 -> 100 damage
- Updraft: 50 -> 60
- Graze: 60 -> 65
- Mutilate: 25 -> 30 per hit
- Disfigure: 1st hit 40 -> 45, 2nd hit 30 -> 40
- Scream: 100 -> 120
- Shriek: 80 -> 100
- Rebirth: 100 -> 125 per rot stack
Mothman also now gains a passive 5% damage increase per Rot stack on the opponent.

- Fixed an issue where Fall wouldn't activate properly when aimed straight down.
- Backdraft: IASA 17 -> 25 on whiff, 30 -> 20 hitstun, and no longer collides with the opponent from frame 1-8.
- Graze: IASA 17 -> 22 on whiff
- Disfigure: IASA 17 -> 28 on whiff
- Scream: 16 -> 12 knockback
- Shriek: 10 -> 8 knockback
- Kiss of Death no longer clears Mothman's rot on hit.
- Fixed Kiss of Death's Reverse toggle not working of the move was flipped.
- Fixed an issue where Kiss of Death would sometimes be minus on hit if used high up.
- Darkness Dive no longer teleports the opponent into the attack when hitting a projectile.
- Moths now free cancel instead of hit canceling when hit, and can no longer be hit during Ravage.
- Stalk: IASA 15 -> 16, now loses 2 frames of recovery per rot stack on the opponent.
- Typo in Regeneration's attack name (it used to say Renegenration)
- Intoxicate: IASA 16 -> 12
- Intoxicate cloud now uses the player's style colors.
- Mothman can now use attacks after a Whiff Cancel.

Update: 10 Nov, 2024 @ 3:38pm