Crusader Kings III

Crusader Kings III

Deadly Diseases & Fertility
Showing 11-15 of 15 entries
< 1  >
Update: 20 Nov, 2024 @ 12:39pm

Changes: v1.2.1
Diseases:
  • Malaria now stacks with other diseases.
  • Reduce outbreak frequency a bit to balance out later start dates.

Notes:
  • Malaria from some more play testing originally was exploitative due to it's low health reduction and not allowing other diseases to stack ontop of it. This was corrected
  • Updated to work with v1.14.1 of CKIII

Update: 17 Nov, 2024 @ 11:52pm

Changes: v1.2.0
Diseases:
  • Added Feverish, Pus Boils, and Itchy skin modifiers
  • Adjusted Malaria to make it deadlier
Buildings:
  • Added Plague Doctor office(Pest house) +15 plague resistance(County)
  • Added Market for city holdings each level reduces plague resistance(Province)
  • Majority of buildings now increase/decrease plague resistance(Province)
  • Castle and City holdings reduce plague resistance(Province)
  • Temple holdings increase plague resistance(Province)
  • Some duchy buildings increase/decrease plague resistance
  • Special buildings now increase/decrease plague resistance
Bug Fixes:
  • Corrected localization issues
  • Corrected some scripting errors
  • Fixed an error with the black death's 100% province infection modifier

Update: 16 Nov, 2024 @ 9:02pm

Changes: v1.1.1

Compatibility:
  • Removed all edited vanilla files except for pregnancy_events.txt
  • Should be able to run with any mod that doesn't edit pregnancy_events.txt

Update: 15 Nov, 2024 @ 10:37pm

Changes: v1.1.0
Diseases:
  • Added Malaria & Typhoid as epidemics
Events:
  • Increased likelihood of modded harm events occurring
  • Added a crazy peasant attack event
Misc:
  • Malaria & Typhoid actually make the characters look sick
Bug Fixes:
  • Corrected issues with travel_danger_event.9000 (Drained by mosquitos) This event now correctly has a chance to cause malaria.

Update: 8 Nov, 2024 @ 11:34pm

Changes: Initial Release v1.0.0
Fertility:
  • Characters that are born or generated have a chance to have 0% fertility
  • Pregnancy complications happen more often
  • Mothers are more likely to have complications with their first birth
  • Base fertility is boosted from 50% to 60%
Diseases:
  • Outbreaks happen less, but are more impactful
  • All diseases increase construction time and reduce holding taxes
  • Bubonic plague is more devastating to the world economy
  • A "Coughing Fit" modifier has been added to increase infection rates for certain diseases
  • Hill farms & Farm estates increase the likelihood of outbreaks occurring.
  • Children will get sickly more often
Traits:
  • Added 3 traits: Typhoid, Malaria, Dry/Bound(100% infertility)
  • All disease/harmful traits that reduce health are deadlier i.e. Sickly will kill.
Events:
  • Chance of dying of a heart attack depending on age & health.
  • Children under the age of 4 have a chance of dying from SIDS
  • There's a chance you'll die falling down stairs.
Events are a very minor part of this mod for right now. I wish to expand the amount as time goes on & implement these
in my main project.

Compatibility:
Currently this edits 5 vanilla health files. It should realistically work with any mod that Does not edit the following:
  • pregnancy_events.txt
  • health_events.txt
  • birth_events.txt
  • 20_health_effects.txt
  • health_on_actions.txt