Crusader Kings III

Crusader Kings III

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Deadly Diseases & Fertility
   
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File Size
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2.861 MB
8 Nov, 2024 @ 11:34pm
3 Oct @ 8:58pm
15 Change Notes ( view )

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Deadly Diseases & Fertility

In 1 collection by CaptainSlapster
My Projects
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Description
Deadly Diseases & Fertility is a small I wanted to create, because the other disease and fertility mods weren't fitting my particular needs. What makes this different from other ones? It's not as punishing as Dark ages, but it feels like life expectancy is a bit more random. This mod also has a few new random harm events that will add some spice to the gameplay.

Changes:
Fertility:
  • Characters that are born or generated have a chance to have 0% fertility
  • Pregnancy complications happen more often than vanilla
  • Mothers are more likely to have complications with their first birth
  • Base fertility is boosted from 50% to 60%
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Diseases:
  • Outbreaks happen less, but are more impactful
  • Outbreaks kill your economy (No work/citizens = no revenue)
  • Typhoid, Malaria, Diphtheria, and Influenza outbreakshave been added to add some variety to the diseases in game!
  • Children will get sickly more often
  • Coughing Fit, Feverish, Pus Boils, and Itchy skin modifiers have been added to reduce life and to spread disease further.
  • Plague Resistance is now calculated in outbreak chances, disease spread in your realm, and character infectivity.
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Buildings:
  • Added Plague Doctor office(Pest house) line of buildings +15,+30, +45 plague resistance(County)
  • Added Market for city holdings each level reduces plague resistance(Province)
  • Added Animal pens to tribal holdings!
  • Majority of buildings now increase/decrease plague resistance(Province)
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Decisions:
  • Added Variolation when a plague is present in your realm. This allows you to take the chance of getting immunization to a specific disease, but comes with a risk of becoming sick!
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Traits:
  • Added a variety of new traits that impact your life!
  • All disease/harmful traits that reduce health are deadlier i.e. Sickly will kill.
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Events:
  • Added mortality events. (Can be disabled via game rules)
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Compatibility:
  • For the best compatibility, especially with the building edits, please have this mod loaded last.

  • This should work along with mods that use Europe as their base (i.e. TFE). Any other mod is "use at your own risk"

  • AGOT: Works fine, If you have an existing save that has sickle cell, a decision in game will remove it.

Localization:
  • Korean by Delcroix

    Changes are noted in the Change Notes! Major changes will be applied to the overall description!
    This did get bigger than what I expected it to. I appreciate the favorites and subscriptions! I hope this brings a little more difficulty without being a pain! Feedback is always appreciated :)
Popular Discussions View All (1)
0
13 Sep @ 9:37pm
Bug Report
CaptainSlapster
48 Comments
ZigingZagers 13 Oct @ 4:45pm 
tried multiple times but game crashing every single time
Rafael 9 Oct @ 10:40pm 
Only downside so far is that norse dynasties are pushing out catholic due to their ability to have more kids.
CaptainSlapster  [author] 7 Oct @ 12:51pm 
@GamerGirlDK Unfortunately without a log file or without any understanding of what's happening, I can't help. If you're playing a total conversion for instance, there may be issues. I can't guarantee other mods playing nice with this version.
GamerGirlDK 7 Oct @ 4:18am 
Is there some mods this does not work with? My game is scrashing now after installing this
CaptainSlapster  [author] 3 Oct @ 8:34pm 
Valid criticisms, I will amend this issue in my upcoming revamped version of this mod! For now I will appease this issue by making female players unable to die to child birth as in the vanilla game. However, I will still make female player characters die via birth in the revamped version, but there will be more guards in place to prevent instant game overs.
Litchama 3 Oct @ 3:31pm 
In agreement with the latest poster, this mod is sadly near impossible to use when you have a female ruler (especially when playing with inverted gender laws). I've tried this mod with 8 different saves, all with different locations, rulers, starting dates etc. In every game my ruler has died giving birth to her first child. Usually the child dies as well, giving me an instant game over. I love the concept of this mod, but it feels like some of the values need further tweaking.
PetLoverSpy 2 Oct @ 5:47am 
Would it corrupt a save to remove this mod? I have enjoyed the increased risk with pregnancy but either I'm very unlucky or would want to tune down childbirth complications in game rules, as I'm having nonstop miscarriages, stillbirths, and death of the mother too with my first go at this (one successful pregnancy out of six I think). Again could just be bad luck but since I'm playing a female ruler it's a bit too rough for this save game lol
Rafael 20 Sep @ 9:41pm 
Honestly I cant imagine playing without this mod. Truly great !
CaptainSlapster  [author] 13 Sep @ 10:36pm 
Should be fixed now. I just pushed a lil *hotfix*
AIRI CHIYODA 13 Sep @ 10:04pm 
After i chose Support My Knights in yhe CORNATIONS, i cannot build Martial Grants - the building from CORNATIONS.
i think it maybe had a conflict bug with Pest house. sry i'm not a english speaker. hoping you know what i mean.