冰汽時代2

冰汽時代2

City Development Effort - Balance Overhaul
目前顯示第 1-10 項,共 16 項
< 1  2 >
更新:8 月 31 日 @ 上午 3:58
Sampsa 發表

Hotfix: Fix population growth at high levels.

更新:8 月 30 日 @ 上午 5:34
Sampsa 發表

Full release of CDE 2.0.0 for game version 1.3.1

See mod.io page for list of all changes https://mod.io/g/frostpunk2/m/cde

更新:8 月 15 日 @ 下午 4:23
Sampsa 發表

更新:8 月 15 日 @ 下午 3:45
Sampsa 發表

Large update adding 6 new statistics and a ton of heat changes & fixes.

更新:6 月 17 日 @ 上午 3:34
Sampsa 發表

Experimental weather timeline test:

Temperature is now FORCED to:
-72C between weeks 400 to 500
-94C between weeks 950 to 1100
-116C between weeks 1550 to 1700

更新:6 月 9 日 @ 上午 8:39
Sampsa 發表

Changes:
- You no longer need a Research Institute to make promises.
- Make the early game temperature drops more predictable. Before the first 300 weeks, the temperature will: Drop, Rise, Drop, Drop, Rise, after which it is randomized.
- High Grit now additionally increases Hunger, Cold and Crime.

Fixes:
- Fix promoting a faction not increasing relations.
- Fix Grit and Automation applying in all cities from one source.
- Fix Colony generators not producing any Grit or Automation.
- Fix Typo in Survivalist' Headquarters description.
- Fix Frostland being empty on Algorithm.

更新:6 月 6 日 @ 下午 12:02
Sampsa 發表

Changes:
- Commercial District now produce half as much Heatstamps by default, but give a Heatstamp proximity bonus to Housing distirct. They also gain Squalor from adjacency with Industrial Districts.

Additions:
- Progress buildings now show up as a Warm area in the heat allocation map.

Fixes:
- Actually fix temperature not trending down (I had the percentages swapped so it was actually trending upwards...)
- Frostland Exploration no longer says "Blocked due to weather" without a T1 or T2 logistics district.
- Ovedrive now also affects Stockpile and Commercial Districts.
- Progress buildings now properly increase District temperature levels.
- Fix Famous Hunting Grounds not requiring a trail connection.
- Remove building times from settlements so you cannot spend resources multiple times.
- Fix Commercial Districts not gaining increased heatstamp storage with higher tiers.
- Experimental fix for Grit and Automation showing two levels at once, please report if you still experience this.

更新:6 月 4 日 @ 下午 12:44
Sampsa 發表

Another small update mostly fixing some reported issues and tweaks to the temperature balance.
The next update is hopefully a bigger one with new buildings and ideas.

Changes:
- Reduced Advanced Material production by ~80%
- Adjusted District Furnace stats (Major nerf)
- District Furnance additionally produces squalor to adjacent districts
- Temperature now trends lower more aggressively instead of staying at the starting levels.
- Did an initial pass on some of the changes for the Campaign to make it atleast somewhat playable.

Fixes:
- Fix some actions not affecting community relations on Algorithm.
- Fixed Equality housing block having wrong refund costs.

更新:6 月 2 日 @ 下午 1:27
Sampsa 發表

Fixes:
- Fixed Adaptation generator acting as a Progress generator.
- Fixed Tier 3 and 4 Stockpile districts not providing increased Storage. Also fixes Advanced Materials being unusable.
- Fixed Skyways construction tooltip not showing the Advanced Materials cost.

Additions:
- Added a new building: The University. You now need an active University to research Tier 2 (250 Heatstamps) Ideas.

Changes:
- Reduced Heat Auctions production.

更新:5 月 28 日 @ 下午 3:22
Sampsa 發表