Frostpunk 2

Frostpunk 2

281 ratings
City Development Effort - Balance Overhaul
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File Size
Posted
Updated
7.747 MB
31 Oct, 2024 @ 8:01am
15 Aug @ 4:23pm
14 Change Notes ( view )

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City Development Effort - Balance Overhaul

Description
! The latest version is an early look into the rewritten mod for the Major Content Update, with a lot of changes from the previous version. Any documentation/images are still for the old version and will be updated later. This version can also include issues and bugs, and does not contain all the planned changes. !

NOTE: You will need to enable the mod in-game after subscribing. Click the tiny gear at the bottom right to access the mod menu and enable the mod. Currently you need to do this every time you launch the game, as all mods disable themselves on restart.

Discord for test builds: https://discord.gg/TGCNkx5sXz
Popular Discussions View All (2)
42
19 Aug @ 7:52pm
Bug Reports
BarbecueMan
6
20 Nov, 2024 @ 1:50pm
сосиска
unreal piece of shit
381 Comments
thericeyboy 16 Aug @ 2:28pm 
Does this mod work with political overhaul?
Sampsa  [author] 16 Aug @ 2:50am 
1. The mod is largely untested in the Campaign and things will be broken, it's primarily meant for Utopia builder.
2. The mod has been beaten on the hardest difficulty, on the hardest map and with all the tales, so it's very much possible.
Petit_lion 16 Aug @ 2:26am 
This mode has great potential, but as it stands, it's not possible to go very far in the story. I think it would be wise to reduce the number of workers needed for all districts, as the difficulty here is too high.
Sampsa  [author] 15 Aug @ 3:46pm 
Heads up: I just posted a large update in preparation for the proper release for the modding contest in 2 weeks time. I will be rewriting the descriptions and redoing the images soon.
jline 5 Aug @ 6:21am 
It may be worth writing new tutorials once you've finished developing this mod. It's very complex
Sampsa  [author] 4 Aug @ 2:32am 
The images right now are for the old version of the mod, and the new version is not yet to feature parity (nor will it be, as a lot of things have changed.)

The linked Discord has more up to date builds, and I will update the mod descriptions soon after I get a mostly feature complete version ready.
wbyjake 4 Aug @ 2:18am 
Hi, great mod. The progress overhaul picture says there is a foundry to make cores, but I have not been able to find it. Is it exclusive to the cores tale or should it be available in a progress utopia playthrough?
Sampsa  [author] 12 Jul @ 5:55am 
It's an important change to make city layout design more complex. Unlikely I will make it into an optional module.
Bombermans 12 Jul @ 5:26am 
Could "Hot" debuff be optional?
masterofthegears 6 Jul @ 3:27pm 
@Javveling. Would you want to live in 80+ degrees when you're used to freezing weather every day? While it would make for a good place to warm up, living and sleeping in such hot housing wouldn't be great just like too cold. However, I feel like they should at least make the homeless not die as much if there is a boiling commons area they could wander into for second.

Also for the hot problem, due to heat sharing, you're housing areas might be heating each other up. One thing that might help is turning the housing off and on to stop the heat feed back, or turning the generator off and on.