Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Dynamo, The Unshakable [HEATSINKS v1.8.1] (YOMI CHROMATISM)
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Update: 22 Aug @ 10:32pm

v1.8.1 - Visual Update

A mostly visual update to match the visual and technical quality that Stardust will be bringing.

General:
- Basically every visual effect has been updated.

Stamina:
- Stamina drain on most of Dynamo's moves has been nerfed.
- Certain values in the code are no longer rounded to integers.

Tremor:
- Now properly free-cancellable
- Now auto-blocks properly.

Sawblade Throw:
- Saws now have a visual light trail when they move.
- Saws now attempt to snap to the ground if too low down.

Update: 1 Aug @ 4:05pm

v1.8 - The ACTUAL Heatsink Update

New Toggle: Heatsink
- Convert Stamina to Thermal when Lagstep is unavailable.
- Repeated uses punish by stunting Stamina regeneration.

OVER-OVERKILL:
- Movement and Hit Particles updated.

Update: 4 Jul @ 9:12pm

v1.7.1

Dash:
- Momentum no longer carries into Burst, Roll, Step Backwards, or hurt states.

Tremor:
- Now has a high-profile hurtbox.

CHAINLINK:
- Now hits only grounded opponents when on the ground
- Now hits only aerial opponents when in the air.

Update: 4 Jul @ 8:57am

v1.7.0 - Chains of Cleanup

New Move: Tremor
- Replaces Juggle and Shockwave
- Frame 16 low-hit
- Usable in the air for variable parry timings, as it only triggers when landing.

General:
- Max Air Speed reduced
- Max Grounded Speed increased

Stomp:
- Roll-Stomping has been removed. I didn't think this tech through like- at all.
- Stomping while Rolling will no longer create stomp shockwaves.

Stamina:
- Regenerates 50% faster when grounded.

Sprint:
- Renamed to "Dash"
- Startup increased (f2 -> f4)
- Forwards momentum increased.
- Now preserves your horizontal momentum into the next move selected for 8 ticks. (Indicated by dust being kicked up when moving.)

Super Jump:
- Horizontal movement speed nerfed.

Afterburner:
- Reaching hitbox now a command grab.
- Burner hitbox now a guard break.

Duplex-Slash:
- First hitbox is now block cancellable
- Second hitbox is now +2 on block

Latency:
- Armor Start Frame reduced (f5 -> f4)
- Now applies 6 frames of hitlag to the opponent when triggered.

Stunflip:
- No longer a guard break (REJOICE)
- Neutral hitstun reduced (50 -> 20)
- Now Block Punishable
- Knockback Direction Adjusted
- Yeah uhhh people. People pointed out how broken this move actually was. My bad for leaving it untouched for SIX MAJOR UPDATES.

CHAINLINK:
- Reworked to be a f5 command grab dash with projectile invulnerability.
- New Chainlink VFX and SFX (woa cool)

SAW REEL and CUTLOOSE:
- Now preserves sawblade momentum when pulling.
- Selecting a neutral direction stops the saw (SAW REEL only)

Probably the final major balancing patch for Dynamo?
I'll probably drop like some small hotfixes later down the line but I think this is just how I want things to be.
"Go, my Dynamo, commit warcrimes."

Update: 10 Jun @ 2:54pm

v1.6.0 - Reelfix

Lagstep:
- Now has directional particles to properly indicate the direction of movement.

LURCH:
- Neutral Startup increased (f9 >> f13)
- Damage Increased (800 >> 1000)
- Knockback and Block Pushback severely changed to not be bugged.

REEL Toggle:
- Reel strength slightly increased
- New particles indicating reel being used.

Update: 5 Jun @ 3:44pm

Heatsinks Patch 1 (v1.5.1)

Codex Support:
- Typo in the Calligraphy section of the Codex has been fixed.

Afterburner:
- Now uses an air option outside of combos, preventing an airstall strategy.

Latency:
- Now grants 3 Thermal when triggered
- Now subtracts a third of Dynamo's stamina when triggered.

Roll:
- Stomping while Rolling will now cause Dynamo to bounce into the air on landing, consuming more stamina than usual.
- Shoutouts to Wowie for unintentionally giving me this idea earlier today. This is cool.

Update: 3 May @ 9:12am

The Heatsinks Update (v1.5.0) + Codex Support

Changes too numerous to list. Small changes left, right, and center. All over the place.
I would love to give an in-depth changelog but there's just Way too much.
Long story short: He's very different now. Try him out.

Also please let me know of any bugs- I tried to iron them all out but I'm far from perfect, haha...

Update: 12 Dec, 2024 @ 12:36pm

v1.4 - Stamina Burst

Changes:

Pairpiston
- When following up Down-To-Business with Pairpiston, an interruptible version of the move will instead be triggered.
- This version alters the behavior of Down-To-Business itself for a short period of time (StaminaBurst).

Down-To-Business "StaminaBurst ver."
- Can be used after Pairpiston (Interrupt) is used.
- Launches opponent into the air upon ground cancel
- Wall slams.
- Does not grant bonus Thermal meter.

BULLET BLAZIN'
- Nerfed overall damage output (~3000 -> ~2000)
- Nerfed super armor startup.

OVER-OVERKILL
- No longer block cancels on hit.

LURCH
- Now usable in Neutral again, with some small nerfs.
- Increased startup in Neutral.
- Increased super armor startup in Neutral.

Update: 15 Nov, 2024 @ 7:32pm

v1.3.2 - Minor Balance Patch

Stomp
- No longer usable with Block

Duplex-Slash
- Second hit DI modifier increased (0.7 -> 0.9)
- Second hit no longer grounds opponent.

Shockwave
- Summoned Shockwave (Green) knockback direction adjusted.

REEL
- No longer usable with Block

Update: 3 Nov, 2024 @ 8:08am

v1.3.1 - Import Fix

Hey guess who did NOT follow that Import Guide properly!!!